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6ca2d379f7a09ea26683c3535beaf3ded482ecf8
sml-projects/fcore
History
Humza Shahid 6ca2d379f7 bring in cozette-sml so we can draw text
2025-02-19 03:48:38 +00:00
..
level
begin title screen by adding title screen type
2025-02-19 03:39:36 +00:00
title
begin title screen by adding title screen type
2025-02-19 03:39:36 +00:00
bin-search.sml
implement bin-vec (vector that always stores its elements in order, for binary search)
2025-01-19 12:06:56 +00:00
bin-vec.sml
implement code for precomputing reachable platforms so it can be reused (but haven't modified implementation of Dijkstra's algorithm to use it, and haven't added it to game type yet)
2025-01-31 03:46:28 +00:00
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
constants.sml
bring in cozette-sml so we can draw text
2025-02-19 03:48:38 +00:00
core-key.sml
add function to convert string to CoreKey.key_code (for parsing/loading controls from files)
2025-02-17 01:39:41 +00:00
field.sml
draw basic field over player when player is attacking
2024-12-28 04:06:27 +00:00
game-type.sml
begin title screen by adding title screen type
2025-02-19 03:39:36 +00:00
game-update.sml
begin title screen by adding title screen type
2025-02-19 03:39:36 +00:00
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