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6ca2d379f7a09ea26683c3535beaf3ded482ecf8
sml-projects
/
shell
History
Humza Shahid
25b2c41355
begin title screen by adding title screen type
2025-02-19 03:39:36 +00:00
..
gl-draw.sml
begin title screen by adding title screen type
2025-02-19 03:39:36 +00:00
gl-shaders.sml
add shader strings which will allow us to make an xyrgba shader in OpenGL
2024-12-27 20:48:36 +00:00
glfw-key-map.sml
partially done coding key remapping functionality (what works: GLFW key code -> CoreKey.key_code, acting on CoreKey.key_code every frame; todo: load from config file on start up, have screen where we can remap keys, and save to config while when key mappings are changed)
2025-02-16 13:45:14 +00:00
input-state.sml
when game is first loaded, assign parsed controls (or at least default controls) to imperative shell's state
2025-02-17 03:53:04 +00:00
parse-controls.sml
successfully parse controls from file (but todo: save controls imperative shell on load)
2025-02-17 03:48:31 +00:00
shell.sml
add functionality to move player by using arrow keys
2024-12-14 07:59:43 +00:00