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6f83fd86369e7ebb42f9bea5e522679b36b837bf
sml-projects
/
fcore
History
Humza Shahid
6f83fd8636
change collision function in player.sml to check only for collisions with environment, because plan is to move player-enemy collision detection out of player.sml into game-update.sml (where player-enemy collisions affect both players and enemies)
2024-12-23 18:49:50 +00:00
..
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
enemy.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
game-type.sml
add main attack patches to player.sml, registering attack input (although we don't react on the attack input yet)
2024-12-22 20:21:16 +00:00
game-update.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
change collision function in player.sml to check only for collisions with environment, because plan is to move player-enemy collision detection out of player.sml into game-update.sml (where player-enemy collisions affect both players and enemies)
2024-12-23 18:49:50 +00:00
quad-tree.sml
add function to quad tree to get only bottom-side queries
2024-12-17 22:04:46 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00