Files
sml-projects/fcore/game-update.sml
2024-12-19 03:08:26 +00:00

19 lines
431 B
Standard ML

structure GameUpdate =
struct
fun update (game, input) =
let
val {player, walls, wallTree, platforms, platformTree, enemies, enemyTree} =
game
val player = Player.move (game, input)
in
{ player = player
, walls = walls
, wallTree = wallTree
, platforms = platforms
, platformTree = platformTree
, enemies = enemies
, enemyTree = enemyTree
}
end
end