Files
sml-projects/fcore/game-update.sml

26 lines
637 B
Standard ML

structure GameUpdate =
struct
fun update (game, input) =
let
val {player, walls, wallTree, platforms, platformTree, enemies, enemyTree} =
game
val player = Player.runPhysicsAndInput (game, input)
(* check player-enemy collisions and react *)
val (player, enemies, enemyTree) =
PlayerEnemy.checkCollisions
(player, enemies, enemyTree, #projectiles player)
in
{ player = player
, walls = walls
, wallTree = wallTree
, platforms = platforms
, platformTree = platformTree
, enemies = enemies
, enemyTree = enemyTree
}
end
end