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9286c262317b496557e5775510698b3f3436c5bc
sml-projects/fcore/level/player
History
Humza Shahid 9286c26231 add a couple of frames to walk animation, and change colour of walls back from white to black (changed to white temporarily so we can see walk animation isolated from any other objects)
2025-02-22 19:22:48 +00:00
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sprites
add a couple of frames to walk animation, and change colour of walls back from white to black (changed to white temporarily so we can see walk animation isolated from any other objects)
2025-02-22 19:22:48 +00:00
player-attack.sml
begin parameterising level so that it fits into larger type (with different modes like TITLE, LEVEL, SETTINGS, etc.)
2025-02-18 13:16:52 +00:00
player-patch.sml
add 'animTimer' to player type, to help decide which frame to show for player
2025-02-22 14:00:33 +00:00
player-type.sml
add 'animTimer' to player type, to help decide which frame to show for player
2025-02-22 14:00:33 +00:00
player-vec.sml
add a couple of frames to walk animation, and change colour of walls back from white to black (changed to white temporarily so we can see walk animation isolated from any other objects)
2025-02-22 19:22:48 +00:00
player.sml
add code for going through right-walk cycle in draw/vector code (for player)
2025-02-22 19:02:28 +00:00
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