Logo
Explore Help
Register Sign In
humza/sml-projects
1
0
Fork 0
You've already forked sml-projects
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
b426ddbdd14daac9c1f58cf550acb35660e486b8
sml-projects/shell
History
Humza Shahid 6d028214d5 when game is first loaded, assign parsed controls (or at least default controls) to imperative shell's state
2025-02-17 03:53:04 +00:00
..
gl-draw.sml
when game is first loaded, assign parsed controls (or at least default controls) to imperative shell's state
2025-02-17 03:53:04 +00:00
gl-shaders.sml
add shader strings which will allow us to make an xyrgba shader in OpenGL
2024-12-27 20:48:36 +00:00
glfw-key-map.sml
partially done coding key remapping functionality (what works: GLFW key code -> CoreKey.key_code, acting on CoreKey.key_code every frame; todo: load from config file on start up, have screen where we can remap keys, and save to config while when key mappings are changed)
2025-02-16 13:45:14 +00:00
input-state.sml
when game is first loaded, assign parsed controls (or at least default controls) to imperative shell's state
2025-02-17 03:53:04 +00:00
parse-controls.sml
successfully parse controls from file (but todo: save controls imperative shell on load)
2025-02-17 03:48:31 +00:00
shell.sml
add functionality to move player by using arrow keys
2024-12-14 07:59:43 +00:00
Powered by Gitea Version: 1.25.5 Page: 54ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API