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d0360df8719cf968555614e57f47a7444a67650f
sml-projects
/
fcore
History
Humza Shahid
d0360df871
change platCollisions value to check for collisions in platformTree instead of wallTree
2024-12-18 00:18:24 +00:00
..
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
game-type.sml
I think functions to drop below platforms have been coded and work fine, but I can't manually test because of an exception during compilation. So save progress by pushing to GitHub for now.
2024-12-17 22:45:58 +00:00
game-update.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
change platCollisions value to check for collisions in platformTree instead of wallTree
2024-12-18 00:18:24 +00:00
quad-tree.sml
add function to quad tree to get only bottom-side queries
2024-12-17 22:04:46 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00