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dab81e3904a820a605dc1013e50ae1865b36064f
sml-projects
/
ffi
History
Humza Shahid
0df453f9c9
partially done coding key remapping functionality (what works: GLFW key code -> CoreKey.key_code, acting on CoreKey.key_code every frame; todo: load from config file on start up, have screen where we can remap keys, and save to config while when key mappings are changed)
2025-02-16 13:45:14 +00:00
..
export.h
fix compile errors after previous commit (which involved reimplementing the quad tree to eliminate the possibility of a class of bugs I was experiencing; the problem was that the quad bounds were being passed recursively in different functions, but the long argument list in these functions made it difficult to see where the mismatch was)
2025-01-27 23:41:59 +00:00
glad.c
add basic imperative shell
2024-12-10 19:48:07 +00:00
glad.h
add basic imperative shell
2024-12-10 19:48:07 +00:00
gles3-export.c
draw basic field over player when player is attacking
2024-12-28 04:06:27 +00:00
gles3-import.sml
add basic imperative shell
2024-12-10 19:48:07 +00:00
glfw-export.c
change arrow keys (left, down, right) to letter keys (s, d, f) and arrow up to letter key 'k', because I think it is more comfortable
2024-12-20 16:51:21 +00:00
glfw-import.sml
change arrow keys (left, down, right) to letter keys (s, d, f) and arrow up to letter key 'k', because I think it is more comfortable
2024-12-20 16:51:21 +00:00
glfw-input.c
change arrow keys (left, down, right) to letter keys (s, d, f) and arrow up to letter key 'k', because I think it is more comfortable
2024-12-20 16:51:21 +00:00
glfw-input.sml
partially done coding key remapping functionality (what works: GLFW key code -> CoreKey.key_code, acting on CoreKey.key_code every frame; todo: load from config file on start up, have screen where we can remap keys, and save to config while when key mappings are changed)
2025-02-16 13:45:14 +00:00
khrplatform.h
add basic imperative shell
2024-12-10 19:48:07 +00:00