Files
sml-projects/fcore/game-update.sml

16 lines
347 B
Standard ML

structure GameUpdate =
struct
fun update (game, input) =
let
val {player, walls, wallTree, platforms, platformTree} = game
val player = Player.move (game, input)
in
{ player = player
, walls = walls
, wallTree = wallTree
, platforms = platforms
, platformTree = platformTree
}
end
end