This website requires JavaScript.
Explore
Help
Register
Sign In
humza
/
sml-projects
Watch
1
Star
0
Fork
0
You've already forked sml-projects
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
ddd58fd534a105c07def1e2be8fdc590ef6be373
sml-projects
/
fcore
History
Humza Shahid
ddd58fd534
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
..
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
game-type.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
game-update.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
quad-tree.sml
add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
2024-12-15 09:10:19 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00