189 lines
5.5 KiB
Standard ML
189 lines
5.5 KiB
Standard ML
structure GlfwLoop =
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struct
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open DrawMsg
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fun yank (window, str) =
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let
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(* print when text is yanked
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* because GLFW currently has a bug on Wayland
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* when setting the clipboard string *)
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val msg = "|" ^ String.toCString str ^ "|\n"
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val () = print msg
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val () = Glfw.setClipboardString (window, str)
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in
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()
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end
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fun consumeEvent (drawState, window, msg) =
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let
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val {textVertexBuffer, textProgram, textDrawLength = _, ...} = drawState
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in
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case msg of
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DRAW_TEXT textVec => GlDraw.uploadText (drawState, textVec)
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| YANK str => (yank (window, str); drawState)
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end
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fun consumeEventsLoop (pos, msgVec, drawState, window) =
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if pos = Vector.length msgVec then
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drawState
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else
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let
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val msg = Vector.sub (msgVec, pos)
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val drawState = consumeEvent (drawState, window, msg)
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in
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consumeEventsLoop (pos + 1, msgVec, drawState, window)
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end
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fun consumeEvents (drawState, window) =
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consumeEventsLoop (0, DrawMailbox.getMessagesAndClear (), drawState, window)
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fun updateLoop (pos, msgVec, app) =
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if pos = Vector.length msgVec then
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app
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else
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let
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val msg = Vector.sub (msgVec, pos)
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val app = Updater.update (app, msg)
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in
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updateLoop (pos + 1, msgVec, app)
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end
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fun update app =
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updateLoop (0, InputMailbox.getMessagesAndClear (), app)
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fun helpLoop (app, drawState, window, gamepad) =
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case Glfw.windowShouldClose window of
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false =>
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let
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val drawState = consumeEvents (drawState, window)
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val _ = Gles3.clearColor (0.89, 0.89, 0.89, 1.0)
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val _ = Gles3.clear ()
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(* one update reacting to gamepad events *)
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val (gamepad, actions) = GlfwGamepad.query gamepad
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val app = updateLoop (0, Vector.fromList actions, app)
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(* one update reacting to keyboard events *)
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val app = update app
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val _ = GlDraw.draw drawState
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val _ = Glfw.swapBuffers window
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val _ = Glfw.waitEvents ()
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in
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helpLoop (app, drawState, window, gamepad)
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end
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| true => Glfw.terminate ()
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fun loop (app, window) =
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let
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val drawState = GlDraw.create ()
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val gamepad: GlfwGamepad.gamepad_state =
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{ mode = GlfwGamepad.PENDING
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, shiftChr = false
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, trianglePressed = false
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, circlePressed = false
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, crossPressed = false
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, squarePressed = false
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}
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in
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helpLoop (app, drawState, window, gamepad)
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end
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open InputMsg
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fun frameBufferSizeCallback (width, height) =
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InputMailbox.append (RESIZE_EVENT (width, height))
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fun charCallback word =
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let
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val word = Word32.toInt word
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val chr = Char.chr word
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in
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InputMailbox.append (CHAR_EVENT chr)
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end
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fun keyCallback (key, scancode, action, mods) =
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let
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open Input
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in
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if key = KEY_ESC andalso action = PRESS andalso mods = 0 then
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InputMailbox.append (InputMsg.KEY_ESC)
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else if key = KEY_ENTER andalso action = PRESS andalso mods = 0 then
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InputMailbox.append (InputMsg.KEY_ENTER)
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else if key = KEY_BACKSPACE andalso action <> RELEASE andalso mods = 0 then
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InputMailbox.append (InputMsg.KEY_BACKSPACE)
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else if key = KEY_ARROW_LEFT andalso action <> RELEASE andalso mods = 0 then
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InputMailbox.append (InputMsg.ARROW_LEFT)
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else if key = KEY_ARROW_RIGHT andalso action <> RELEASE andalso mods = 0 then
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InputMailbox.append (InputMsg.ARROW_RIGHT)
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else if key = KEY_ARROW_UP andalso action <> RELEASE andalso mods = 0 then
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InputMailbox.append (InputMsg.ARROW_UP)
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else if key = KEY_ARROW_DOWN andalso action <> RELEASE andalso mods = 0 then
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InputMailbox.append (InputMsg.ARROW_DOWN)
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else
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()
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end
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fun registerCallbacks window =
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let
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val () = Input.exportFramebufferSizeCallback frameBufferSizeCallback
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val () = Input.setFramebufferSizeCallback window
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val () = Input.exportCharCallback charCallback
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val () = Input.setCharCallback window
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val () = Input.exportKeyCallback keyCallback
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val () = Input.setKeyCallback window
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in
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()
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end
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local
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fun loop (io, acc, lastCharWasNewline) =
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case TextIO.inputLine io of
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SOME str =>
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let
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val endsWithNewline =
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String.size str > 0
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andalso String.sub (str, String.size str - 1) = #"\n"
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in
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loop (io, LineGap.append (str, acc), endsWithNewline)
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end
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| NONE =>
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if lastCharWasNewline then
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LineGap.goToStart acc
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else
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let val acc = LineGap.append ("\n", acc)
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in LineGap.goToStart acc
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end
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in
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fun ioToLineGap (io, acc) = loop (io, acc, false)
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end
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fun main () =
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let
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(* Set up GLFW. *)
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val _ = Glfw.init ()
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val _ = Glfw.windowHint (Glfw.CONTEXT_VERSION_MAJOR (), 3)
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val _ = Glfw.windowHint (Glfw.DEPRECATED (), Glfw.FALSE ())
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val window = Glfw.createWindow (1920, 1080, "shf")
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val _ = Glfw.makeContextCurrent window
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val _ = Glfw.loadGlad ()
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val _ = Gles3.enableDepthTest ()
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(* load file intol gap buffer and create initial app *)
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val io = TextIO.openIn "temp.txt"
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val lineGap = ioToLineGap (io, LineGap.empty)
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val _ = TextIO.closeIn io
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val app = AppType.init (lineGap, 1920, 1080, Time.now ())
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val () = registerCallbacks window
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in
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loop (app, window)
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end
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end
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val _ = GlfwLoop.main ()
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