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edb9b300c3bc74995b1d618ab3f74691758046c4
sml-projects
/
fcore
History
Humza Shahid
edb9b300c3
add function to convert CoreKey.key_code to string, as preparation for converting user key record to string, which itself is a prerequisite of saving controls configuration to file
2025-02-21 19:14:58 +00:00
..
level
add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
options
a little refactoring
2025-02-21 18:57:28 +00:00
title
add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
bin-search.sml
implement bin-vec (vector that always stores its elements in order, for binary search)
2025-01-19 12:06:56 +00:00
bin-vec.sml
implement code for precomputing reachable platforms so it can be reused (but haven't modified implementation of Dijkstra's algorithm to use it, and haven't added it to game type yet)
2025-01-31 03:46:28 +00:00
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
constants.sml
add key delay to options menu
2025-02-21 11:36:20 +00:00
core-key.sml
add function to convert CoreKey.key_code to string, as preparation for converting user key record to string, which itself is a prerequisite of saving controls configuration to file
2025-02-21 19:14:58 +00:00
field.sml
draw basic field over player when player is attacking
2024-12-28 04:06:27 +00:00
frame-input-type.sml
add 'newKeys' field (list of key codes pressed in frame) to frame input type, so we can change key bindings at runtime later
2025-02-21 11:57:29 +00:00
game-type.sml
add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
game-update.sml
add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config
2025-02-21 18:32:48 +00:00
make-text-vec.sml
add function to make text vec to its own module so it can be reused across different modes
2025-02-20 06:13:33 +00:00