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f2bffc4b6ba7b75ddb470b71b97bc3ba5f6feddf
sml-projects/ffi
History
Humza Shahid f2bffc4b6b add bindings to query gamepad's face buttons
2026-01-20 04:19:26 +00:00
..
export.h
done with imperative shell/ffi aspect of sending KEY_ESC to update thread when that action has occurred
2024-11-08 09:46:01 +00:00
glad.c
init
2024-09-30 13:43:43 +01:00
glad.h
init
2024-09-30 13:43:43 +01:00
gles3-export.c
in ffi, enable GL_DEPTH_TEST and also clear the GL_DEPTH_BUFFER_BIT on each frame; I forgot this before, but it is essential for proper depth testing/layering
2025-09-11 02:43:13 +01:00
gles3-import.sml
add shader strings for open gl
2024-09-30 15:46:19 +01:00
glfw-export.c
remove 'gl_samples' parameter (it was used from antialiasing, but we have a bitmap font, so we don't want antialiasing)
2025-08-20 14:01:24 +01:00
glfw-import.sml
remove 'gl_samples' parameter (it was used from antialiasing, but we have a bitmap font, so we don't want antialiasing)
2025-08-20 14:01:24 +01:00
glfw-input.c
add bindings to query gamepad's face buttons
2026-01-20 04:19:26 +00:00
glfw-input.sml
add bindings to query gamepad's face buttons
2026-01-20 04:19:26 +00:00
khrplatform.h
init
2024-09-30 13:43:43 +01:00
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