2024-09-30 15:46:19 +01:00
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structure GlShaders =
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struct
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2025-09-11 01:43:23 +01:00
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val xyzRgbVertexShaderString =
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"#version 300 es\n\
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2025-09-11 01:31:19 +01:00
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\layout (location = 0) in vec3 apos;\n\
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\layout (location = 1) in vec3 col;\n\
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\out vec3 frag_col;\n\
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\void main()\n\
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\{\n\
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\ frag_col = col;\n\
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2025-09-11 01:31:19 +01:00
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\ gl_Position = vec4(apos.x, apos.y, apos.z, 1.0f);\n\
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2024-09-30 15:46:19 +01:00
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\}"
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val rgbFragmentShaderString =
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"#version 300 es\n\
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\precision mediump float;\n\
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\in vec3 frag_col;\n\
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\out vec4 FragColor;\n\
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\void main()\n\
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\{\n\
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\ FragColor = vec4(frag_col.x, frag_col.y, frag_col.z, 1.0f);\n\
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\}"
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end
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