2024-12-15 09:10:19 +00:00
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structure GameUpdate =
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struct
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fun update (game, input) =
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let
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2025-01-11 22:06:08 +00:00
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val {player, walls, wallTree, platforms, platformTree, enemies} = game
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2024-12-24 19:00:11 +00:00
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2024-12-24 12:05:44 +00:00
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val player = Player.runPhysicsAndInput (game, input)
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2024-12-24 19:00:11 +00:00
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2025-01-11 22:06:08 +00:00
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val enemyTree = Enemy.generateTree enemies
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2025-01-11 13:45:29 +00:00
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(* check player-enemy collisions and react *)
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2025-01-13 09:52:25 +00:00
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val (player, enemies) = PlayerEnemy.checkCollisions
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( player
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, enemies
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, enemyTree
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, #projectiles player
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, walls
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, wallTree
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, platforms
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, platformTree
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)
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2024-12-15 09:10:19 +00:00
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in
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2024-12-17 21:42:06 +00:00
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{ player = player
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, walls = walls
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, wallTree = wallTree
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, platforms = platforms
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, platformTree = platformTree
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2024-12-19 03:08:26 +00:00
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, enemies = enemies
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2024-12-17 21:42:06 +00:00
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}
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2024-12-15 09:10:19 +00:00
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end
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end
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