refactor physics.sml so that we always set plat ID of player/enemy, when player or enemy stands on new platform, and make changes to enemy-behaviour.sml in calculation to jump to the top-right after testing

This commit is contained in:
2025-01-25 09:17:58 +00:00
parent c7ed5d3cce
commit 01d9c2bd47
3 changed files with 23 additions and 4 deletions

View File

@@ -295,13 +295,14 @@ struct
* but if y is lower, that means we can reach if we jump at this point
* so we should simply move rightwards.
* *)
val xyDiff = apexY - xDiff
val yDiff = platY - apexY
in
if xyDiff >= 0 then
if yDiff > xDiff then
let
val acc =
case eyAxis of
ON_GROUND => EnemyPatch.W_Y_AXIS (JUMPING 0) :: acc
| FALLING => EnemyPatch.W_Y_AXIS (JUMPING 0) :: acc
| _ => acc
in
EnemyPatch.W_X_AXIS MOVE_RIGHT :: acc
@@ -378,7 +379,16 @@ struct
let
(* todo: possibly get pID and eID of player/enemy in a different way *)
val pID = getPlatformBelowPlayer (player, platformTree, platforms)
val pID =
if pID = ~1 then
#platID player
else pID
val eID = getPlatformBelowEnemy (enemy, platformTree, platforms)
val eID =
if eID = ~1 then
#platID enemy
else eID
in
if eID = pID then
EnemyPatch.W_Y_AXIS FALLING :: acc

View File

@@ -168,7 +168,7 @@ struct
val plat1 = {id = 1, x = 155, y = 911, width = 199}
val plat2 = {id = 2, x = 355, y = 759, width = 555}
val plat3 = {id = 3, x = 355, y = 659, width = 555}
val plat3 = {id = 3, x = 355, y = 659, width = 111}
val plat4 = {id = 4, x = 155, y = 855, width = 99}
val plat5 = {id = 5, x = 155, y = 811, width = 199}
val plat6 = {id = 6, x = 155, y = 710, width = 199}

View File

@@ -19,6 +19,7 @@ sig
val W_X: int -> patch
val W_Y: int -> patch
val W_Y_AXIS: GameType.y_axis -> patch
val W_PLAT_ID: int -> patch
end
functor MakePhysics(Fn: PHYSICS_INPUT) =
@@ -200,8 +201,14 @@ struct
val wallCollisions = QuadTree.getCollisionSides
(x, y, size, size, 0, 0, ww, wh, 0, wallTree)
val acc = getWallPatches (walls, wallCollisions, acc)
val standPlatID = standingOnAreaID (x, y, platformTree)
in
getWallPatches (walls, wallCollisions, acc)
if standPlatID <> ~1 then
Fn.W_PLAT_ID standPlatID :: acc
else
acc
end
end
@@ -228,6 +235,7 @@ structure PlayerPhysics =
val W_X = PlayerPatch.W_X
val W_Y = PlayerPatch.W_Y
val W_Y_AXIS = PlayerPatch.W_Y_AXIS
val W_PLAT_ID = PlayerPatch.W_PLAT_ID
end)
structure EnemyPhysics =
@@ -253,4 +261,5 @@ structure EnemyPhysics =
val W_X = EnemyPatch.W_X
val W_Y = EnemyPatch.W_Y
val W_Y_AXIS = EnemyPatch.W_Y_AXIS
val W_PLAT_ID = EnemyPatch.W_PLAT_ID
end)