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01d9c2bd479d55064f69966a7160e52ee6445113
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Humza Shahid 01d9c2bd47 refactor physics.sml so that we always set plat ID of player/enemy, when player or enemy stands on new platform, and make changes to enemy-behaviour.sml in calculation to jump to the top-right after testing
2025-01-25 09:17:58 +00:00
fcore
refactor physics.sml so that we always set plat ID of player/enemy, when player or enemy stands on new platform, and make changes to enemy-behaviour.sml in calculation to jump to the top-right after testing
2025-01-25 09:17:58 +00:00
ffi
draw basic field over player when player is attacking
2024-12-28 04:06:27 +00:00
shell
a little bit of refactoring
2025-01-11 21:58:34 +00:00
.gitignore
add basic imperative shell
2024-12-10 19:48:07 +00:00
build-unix.sh
add basic imperative shell
2024-12-10 19:48:07 +00:00
Makefile
add basic imperative shell
2024-12-10 19:48:07 +00:00
oms.mlb
switch implementation of heap from being based on heap.sml (heap as described by one of Chris Okasaki's papers) to being based on bin-vec.sml (simple vector storing elements in sorted order); more performant this way for cache reasons
2025-01-22 18:22:34 +00:00
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