adjust app type by adding arrowX and arrowY integer fields, and subsequent refactoring, as preparation for being able to draw with arrow keys
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@@ -59,9 +59,8 @@ struct
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val drawMsg = DRAW_DOT drawVec
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val newTriangleStage = FIRST {x1 = hpos, y1 = vpos}
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val model =
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AppWith.addTriangleStage
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(model, newTriangleStage, newUndoTuple)
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val model = AppWith.addTriangleStage
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(model, newTriangleStage, newUndoTuple, hIdx, vIdx)
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in
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(model, DRAW drawMsg)
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end
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@@ -73,16 +72,15 @@ struct
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val newTriangleStage = SECOND
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{x1 = x1, y1 = y1, x2 = hpos, y2 = vpos}
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val model =
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AppWith.addTriangleStage
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(model, newTriangleStage, newUndoTuple)
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val model = AppWith.addTriangleStage
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(model, newTriangleStage, newUndoTuple, hIdx, vIdx)
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in
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(model, DRAW drawMsg)
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end
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| SECOND {x1, y1, x2, y2} =>
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let
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val model = AppWith.addTriangle
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(model, x1, y1, x2, y2, hpos, vpos, newUndoTuple)
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(model, x1, y1, x2, y2, hpos, vpos, newUndoTuple, hIdx, vIdx)
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val drawVec = Triangles.toVector model
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val drawMsg = DRAW_TRIANGLES_AND_RESET_DOTS drawVec
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in
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