use different collision size when player is attacking

This commit is contained in:
2024-12-28 04:11:29 +00:00
parent 5f437ae76d
commit 7d09661e98

View File

@@ -119,6 +119,11 @@ struct
end)
| MAIN_ATTACKING amt =>
let
(* when attacking, player collision should be larger than player themselves *)
val x = x - Player.halfSize
val y = y - Player.halfSize
val size = size * 2
val enemyCollisions = QuadTree.getCollisions
(x, y, size, size, 0, 0, 1920, 1080, 0, enemyTree)
val patches =