use different collision size when player is attacking
This commit is contained in:
@@ -119,6 +119,11 @@ struct
|
|||||||
end)
|
end)
|
||||||
| MAIN_ATTACKING amt =>
|
| MAIN_ATTACKING amt =>
|
||||||
let
|
let
|
||||||
|
(* when attacking, player collision should be larger than player themselves *)
|
||||||
|
val x = x - Player.halfSize
|
||||||
|
val y = y - Player.halfSize
|
||||||
|
val size = size * 2
|
||||||
|
|
||||||
val enemyCollisions = QuadTree.getCollisions
|
val enemyCollisions = QuadTree.getCollisions
|
||||||
(x, y, size, size, 0, 0, 1920, 1080, 0, enemyTree)
|
(x, y, size, size, 0, 0, 1920, 1080, 0, enemyTree)
|
||||||
val patches =
|
val patches =
|
||||||
|
|||||||
Reference in New Issue
Block a user