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2024-07-28 14:22:47 +01:00
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@@ -80,3 +80,4 @@ Removing the code dealing with vectors is quite a strange solution.
The two functions, `drawBlocksLine` in game-draw.sml and `updateBlocks` ins game-update.sml, are both pure and I can't think of why they would be connected with the key callback/a segfault.
The C counterpart of this repository has both of those functions in place (unmodified) which leads me to guEss the error isn't in these functions themselves.
# dot-to-dot