remove player projectile tree from game type

This commit is contained in:
2025-01-07 11:23:22 +00:00
parent 60c93f54cc
commit 8d81a4f354
2 changed files with 0 additions and 5 deletions

View File

@@ -60,7 +60,6 @@ sig
type game_type =
{ player: player
, playerProjectiles: player_projectile vector
, playerProjectileTree: QuadTree.t
, walls: wall vector
, wallTree: QuadTree.t
, platforms: platform vector
@@ -135,7 +134,6 @@ struct
type game_type =
{ player: player
, playerProjectiles: player_projectile vector
, playerProjectileTree: QuadTree.t
, walls: wall vector
, wallTree: QuadTree.t
, platforms: platform vector
@@ -179,7 +177,6 @@ struct
val enemyTree = Enemy.generateTree enemies
in
{ player = player
, playerProjectileTree = QuadTree.empty
, playerProjectiles = Vector.fromList []
, walls = walls
, wallTree = wallTree

View File

@@ -152,7 +152,6 @@ struct
let
val
{ player
, playerProjectileTree
, playerProjectiles
, walls
, wallTree
@@ -172,7 +171,6 @@ struct
in
{ player = player
, playerProjectiles = playerProjectiles
, playerProjectileTree = playerProjectileTree
, walls = walls
, wallTree = wallTree
, platforms = platforms