change graph lines to draw dots at clickable points rather than lines which are similar to graph paper

This commit is contained in:
2024-09-21 13:23:25 +01:00
parent 29755c2ddb
commit 967dd2433e
6 changed files with 54 additions and 192 deletions

BIN
dotscape

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@@ -15,10 +15,12 @@ struct
fun getDotVecFromIndices (model, hIdx, vIdx) =
let
val {windowWidth, windowHeight, ...} = model
val xpos = Vector.sub (#xClickPoints model, hIdx)
val ypos = Vector.sub (#yClickPoints model, vIdx)
in
ClickPoints.getDrawDot (xpos, ypos, 1.0, 0.0, 0.0, model)
ClickPoints.getDrawDotRgb
(xpos, ypos, 1.0, 0.0, 0.0, windowWidth, windowHeight)
end
fun mouseMoveOrRelease (model: app_type) =
@@ -133,7 +135,8 @@ struct
val xpos = Vector.sub (xClickPoints, hIdx)
val ypos = Vector.sub (yClickPoints, vIdx)
val dotVec = ClickPoints.getDrawDot (xpos, ypos, 0.0, 0.0, 1.0, model)
val dotVec = ClickPoints.getDrawDotRgb
(xpos, ypos, 0.0, 0.0, 1.0, windowWidth, windowHeight)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)

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@@ -2,13 +2,17 @@ signature CLICK_POINTS =
sig
val generate: int * int * int -> Real32.real vector
val getClickPositionFromMouse: AppType.app_type -> (int * int) option
val getDrawDot:
val getDrawDot: Real32.real * Real32.real * int * int -> Real32.real vector
val getDrawDotRgb:
Real32.real
* Real32.real
* Real32.real
* Real32.real
* Real32.real
* AppType.app_type
* int
* int
-> Real32.real vector
(* two below functions convert pixel coordinates to normalised device coordinates *)
@@ -57,10 +61,8 @@ struct
| NONE => NONE)
| NONE => NONE
fun getDrawDot (xpos, ypos, r, g, b, app: AppType.app_type) =
fun getDrawDot (xpos, ypos, windowWidth, windowHeight) =
let
val {windowWidth, windowHeight, ...} = app
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
@@ -73,14 +75,29 @@ struct
val bottom = (vpos - 5.0) / halfHeight
val top = (vpos + 5.0) / halfHeight
in
Ndc.ltrbToVertex (left, top, right, bottom, r, g, b)
Ndc.ltrbToVertex (left, top, right, bottom)
end
fun getDrawDotRgb (xpos, ypos, r, g, b, windowWidth, windowHeight) =
let
(* calculate normalised device coordinates *)
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val hpos = xpos - halfWidth
val vpos = ~(ypos - halfHeight)
(* coordinates to form small box around clicked area *)
val left = (hpos - 5.0) / halfWidth
val right = (hpos + 5.0) / halfWidth
val bottom = (vpos - 5.0) / halfHeight
val top = (vpos + 5.0) / halfHeight
in
Ndc.ltrbToVertexRgb (left, top, right, bottom, r, g, b)
end
fun xposToNdc (xpos, windowWidth, windowHeight, halfWidth) =
let
val xpos = xpos - halfWidth
in
if windowWidth > windowHeight then
let
@@ -91,7 +108,6 @@ struct
end
else
xpos / halfWidth
end
fun yposToNdc (ypos, windowWidth, windowHeight, halfHeight) =

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@@ -5,185 +5,17 @@ end
structure GraphLines :> GRAPH_LINES =
struct
(*
* This function only produces the desired result
* when the window is a square and has the aspect ratio 1:1.
* This is because the function assumes it can use
* the same position coordinates both horizontally and vertically.
*)
fun helpGenGraphLinesSquare (pos: Real32.real, limit, acc) =
if pos >= limit then
Vector.concat acc
else
let
val pos2 = pos + 0.05
val vec =
#[ (* x = _.1 *)
pos - 0.002, ~1.0
, pos + 0.002, ~1.0
, pos + 0.002, 1.0
, pos + 0.002, 1.0
, pos - 0.002, 1.0
, pos - 0.002, ~1.0
(* y = _.1 *)
, ~1.0, pos - 0.002
, ~1.0, pos + 0.002
, 1.0, pos + 0.002
, 1.0, pos + 0.002
, 1.0, pos - 0.002
, ~1.0, pos - 0.002
(* x = _.05 *)
, pos2 - 0.001, ~1.0
, pos2 + 0.001, ~1.0
, pos2 + 0.001, 1.0
, pos2 + 0.001, 1.0
, pos2 - 0.001, 1.0
, pos2 - 0.001, ~1.0
(* y = _.05 *)
, ~1.0, pos2 - 0.001
, ~1.0, pos2 + 0.001
, 1.0, pos2 + 0.001
, 1.0, pos2 + 0.001
, 1.0, pos2 - 0.001
, ~1.0, pos2 - 0.001
]
val acc = vec :: acc
val nextPos = pos + 0.1
in
helpGenGraphLinesSquare (nextPos, limit, acc)
end
fun helpGenGraphLinesHorizontal
(pos, xClickPoints, acc, halfWidth, yMin, yMax) =
if pos = Vector.length xClickPoints then
acc
else
let
val curX = Vector.sub (xClickPoints, pos)
val ndc = (curX - halfWidth) / halfWidth
val vec =
if (pos + 1) mod 2 = 0 then
(* if even (thin lines) *)
#[
ndc - 0.001, yMin
, ndc + 0.001, yMin
, ndc + 0.001, yMax
, ndc + 0.001, yMax
, ndc - 0.001, yMax
, ndc - 0.001, yMin
]
else
(* if odd (thick lines) *)
#[
ndc - 0.002, yMin
, ndc + 0.002, yMin
, ndc + 0.002, yMax
, ndc + 0.002, yMax
, ndc - 0.002, yMax
, ndc - 0.002, yMin
]
val acc = vec :: acc
in
helpGenGraphLinesHorizontal
(pos + 1, xClickPoints, acc, halfWidth, yMin, yMax)
end
fun helpGenGraphLinesVertical (pos, yClickPoints, acc, halfHeight, xMin, xMax) =
if pos = Vector.length yClickPoints then
acc
else
let
val curY = Vector.sub (yClickPoints, pos)
val ndc = (curY - halfHeight) / halfHeight
val vec =
if (pos + 1) mod 2 = 0 then
(* if even (thin lines) *)
#[
xMin, ndc - 0.001
, xMin, ndc + 0.001
, xMax, ndc + 0.001
, xMax, ndc + 0.001
, xMax, ndc - 0.001
, xMin, ndc - 0.001
]
else
(* if odd (thick lines) *)
#[
xMin, ndc - 0.002
, xMin, ndc + 0.002
, xMax, ndc + 0.002
, xMax, ndc + 0.002
, xMax, ndc - 0.002
, xMin, ndc - 0.002
]
val acc = vec :: acc
in
helpGenGraphLinesVertical
(pos + 1, yClickPoints, acc, halfHeight, xMin, xMax)
end
fun helpGenerate (windowWidth, windowHeight, xClickPoints, yClickPoints) =
if windowWidth = windowHeight then
helpGenGraphLinesSquare (~1.0, 1.0, [])
else if windowWidth > windowHeight then
let
val difference = windowWidth - windowHeight
val offset = difference div 2
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val start = offset - (windowWidth div 2)
val start = Real32.fromInt start / halfWidth
val finish = (windowWidth - offset) - (windowWidth div 2)
val finish = Real32.fromInt finish / halfWidth
val lines = helpGenGraphLinesHorizontal
(0, xClickPoints, [], halfWidth, ~1.0, 1.0)
val lines = helpGenGraphLinesVertical
(0, yClickPoints, lines, halfHeight, start, finish)
in
Vector.concat lines
end
else
(* windowWidth < windowHeight *)
let
val difference = windowHeight - windowWidth
val offset = difference div 2
val halfWidth = Real32.fromInt (windowWidth div 2)
val halfHeight = Real32.fromInt (windowHeight div 2)
val start = offset - (windowHeight div 2)
val start = Real32.fromInt start / halfHeight
val finish = (windowHeight - offset) - (windowHeight div 2)
val finish = Real32.fromInt finish / halfHeight
val lines = helpGenGraphLinesHorizontal
(0, xClickPoints, [], halfWidth, start, finish)
val lines = helpGenGraphLinesVertical
(0, yClickPoints, lines, halfHeight, ~1.0, 1.0)
in
Vector.concat lines
end
fun generate (app: AppType.app_type) =
fun generate (app: AppType.app_type) =
let
val {windowWidth, windowHeight, xClickPoints, yClickPoints, ...} = app
in
helpGenerate (windowWidth, windowHeight, xClickPoints, yClickPoints)
Vector.concat (List.tabulate (Vector.length xClickPoints, fn xIdx =>
let
val xpos = Vector.sub (xClickPoints, xIdx)
in
Vector.concat (List.tabulate (Vector.length yClickPoints, fn yIdx =>
ClickPoints.getDrawDot
(xpos, Vector.sub (yClickPoints, yIdx), windowWidth, windowHeight)))
end))
end
end

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@@ -1,8 +1,17 @@
structure Ndc =
struct
(* ndc = normalised device coordinates *)
fun ltrbToVertex (left, top, right, bottom) =
#[ left, bottom
, right, bottom
, left, top
fun ltrbToVertex (left, top, right, bottom, r, g, b) =
, left, top
, right, bottom
, right, top
]
fun ltrbToVertexRgb (left, top, right, bottom, r, g, b) =
#[ left, bottom, r, g, b
, right, bottom, r, g, b
, left, top, r, g, b

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@@ -18,7 +18,8 @@ struct
val top = (y1px + 5.0) / halfHeight
val bottom = (y1px - 5.0) / halfHeight
val firstVec = Ndc.ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
val firstVec = Ndc.ltrbToVertexRgb
(left, top, right, bottom, 0.0, 0.0, 1.0)
in
Vector.concat [firstVec, drawVec]
end
@@ -39,7 +40,8 @@ struct
val top = (y1px + 5.0) / halfHeight
val bottom = (y1px - 5.0) / halfHeight
val firstVec = Ndc.ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
val firstVec = Ndc.ltrbToVertexRgb
(left, top, right, bottom, 0.0, 0.0, 1.0)
val x2px = Ndc.centreAlignX (x2, windowWidth, windowHeight, halfWidth)
val left = (x2px - 5.0) / halfWidth
@@ -49,7 +51,7 @@ struct
val top = (y2px + 5.0) / halfHeight
val bottom = (y2px - 5.0) / halfHeight
val secVec = Ndc.ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
val secVec = Ndc.ltrbToVertexRgb (left, top, right, bottom, 0.0, 0.0, 1.0)
in
Vector.concat [firstVec, secVec, drawVec]
end