add functionality to have enemies tract to player's attack

This commit is contained in:
2025-02-14 12:59:22 +00:00
parent 50b57b9ef9
commit b239dfa04d
3 changed files with 47 additions and 0 deletions

View File

@@ -18,6 +18,8 @@ struct
val enemyTree = Enemy.generateTree enemies
val player = Player.checkEnemyCollisions (player, enemies, enemyTree)
val enemies = PlayerAttack.attackEnemies (player, enemies, enemyTree)
val enemies = Enemy.update
(enemies, walls, wallTree, platforms, platformTree, player, graph)

View File

@@ -0,0 +1,44 @@
structure PlayerAttack =
struct
structure AttackEnemies =
MakeQuadTreeFold
(struct
type env = unit
type state = EnemyMap.t
open EnemyType
fun onAttacked
(enemyID: int, enemy: EnemyType.enemy, enemyMap: EnemyMap.t) =
case #variant enemy of
PATROL_SLIME => EnemyMap.remove (enemyID, enemyMap)
| FOLLOW_SLIME => EnemyMap.remove (enemyID, enemyMap)
| STRAIGHT_BAT => EnemyMap.remove (enemyID, enemyMap)
fun fold (enemyID, (), enemyMap) =
case EnemyMap.get (enemyID, enemyMap) of
SOME enemy => onAttacked (enemyID, enemy, enemyMap)
| NONE => enemyMap
end)
fun attackEnemies (player: PlayerType.player, enemyMap, enemyTree) =
let
open PlayerType
val {x, y, facing, mainAttack, ...} = player
in
case mainAttack of
MAIN_ATTACKING {length, ...} =>
let
open EntityType
val height = Constants.playerSize
val x =
(case facing of
FACING_RIGHT => x + Constants.playerSize
| FACING_LEFT => x - length)
in
AttackEnemies.foldRegion
(x, y, length, height, (), enemyMap, enemyTree)
end
| _ => enemyMap
end
end