add functionality to have enemies tract to player's attack
This commit is contained in:
@@ -18,6 +18,8 @@ struct
|
|||||||
val enemyTree = Enemy.generateTree enemies
|
val enemyTree = Enemy.generateTree enemies
|
||||||
val player = Player.checkEnemyCollisions (player, enemies, enemyTree)
|
val player = Player.checkEnemyCollisions (player, enemies, enemyTree)
|
||||||
|
|
||||||
|
val enemies = PlayerAttack.attackEnemies (player, enemies, enemyTree)
|
||||||
|
|
||||||
val enemies = Enemy.update
|
val enemies = Enemy.update
|
||||||
(enemies, walls, wallTree, platforms, platformTree, player, graph)
|
(enemies, walls, wallTree, platforms, platformTree, player, graph)
|
||||||
|
|
||||||
|
|||||||
44
fcore/player/player-attack.sml
Normal file
44
fcore/player/player-attack.sml
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
structure PlayerAttack =
|
||||||
|
struct
|
||||||
|
structure AttackEnemies =
|
||||||
|
MakeQuadTreeFold
|
||||||
|
(struct
|
||||||
|
type env = unit
|
||||||
|
type state = EnemyMap.t
|
||||||
|
|
||||||
|
open EnemyType
|
||||||
|
|
||||||
|
fun onAttacked
|
||||||
|
(enemyID: int, enemy: EnemyType.enemy, enemyMap: EnemyMap.t) =
|
||||||
|
case #variant enemy of
|
||||||
|
PATROL_SLIME => EnemyMap.remove (enemyID, enemyMap)
|
||||||
|
| FOLLOW_SLIME => EnemyMap.remove (enemyID, enemyMap)
|
||||||
|
| STRAIGHT_BAT => EnemyMap.remove (enemyID, enemyMap)
|
||||||
|
|
||||||
|
fun fold (enemyID, (), enemyMap) =
|
||||||
|
case EnemyMap.get (enemyID, enemyMap) of
|
||||||
|
SOME enemy => onAttacked (enemyID, enemy, enemyMap)
|
||||||
|
| NONE => enemyMap
|
||||||
|
end)
|
||||||
|
|
||||||
|
fun attackEnemies (player: PlayerType.player, enemyMap, enemyTree) =
|
||||||
|
let
|
||||||
|
open PlayerType
|
||||||
|
val {x, y, facing, mainAttack, ...} = player
|
||||||
|
in
|
||||||
|
case mainAttack of
|
||||||
|
MAIN_ATTACKING {length, ...} =>
|
||||||
|
let
|
||||||
|
open EntityType
|
||||||
|
val height = Constants.playerSize
|
||||||
|
val x =
|
||||||
|
(case facing of
|
||||||
|
FACING_RIGHT => x + Constants.playerSize
|
||||||
|
| FACING_LEFT => x - length)
|
||||||
|
in
|
||||||
|
AttackEnemies.foldRegion
|
||||||
|
(x, y, length, height, (), enemyMap, enemyTree)
|
||||||
|
end
|
||||||
|
| _ => enemyMap
|
||||||
|
end
|
||||||
|
end
|
||||||
1
oms.mlb
1
oms.mlb
@@ -44,6 +44,7 @@ fcore/enemy/enemy-behaviour.sml
|
|||||||
fcore/enemy/enemy.sml
|
fcore/enemy/enemy.sml
|
||||||
fcore/enemy/falling-enemies.sml
|
fcore/enemy/falling-enemies.sml
|
||||||
fcore/player/player.sml
|
fcore/player/player.sml
|
||||||
|
fcore/player/player-attack.sml
|
||||||
fcore/projectile.sml
|
fcore/projectile.sml
|
||||||
|
|
||||||
fcore/game-update.sml
|
fcore/game-update.sml
|
||||||
|
|||||||
Reference in New Issue
Block a user