minor optimisation (do not have to branch on NO_TRIANGLE | FIRST | SECOND twice in update function; update function was branching on this itself, and call to 'getTriangleStageVector' was branching again which was redundant)
This commit is contained in:
BIN
dot-to-dot
BIN
dot-to-dot
Binary file not shown.
@@ -93,53 +93,59 @@ struct
|
||||
(0, Real32.fromInt mouseX, Real32.fromInt mouseY, r, g, b)
|
||||
end
|
||||
|
||||
fun getFirstTriangleStageVector (x1, y1, drawVec) =
|
||||
let
|
||||
val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
|
||||
val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
|
||||
|
||||
val x1px = x1 * halfWidth
|
||||
val left = (x1px - 5.0) / halfWidth
|
||||
val right = (x1px + 5.0) / halfWidth
|
||||
|
||||
val y1px = y1 * halfHeight
|
||||
val top = (y1px + 5.0) / halfHeight
|
||||
val bottom = (y1px - 5.0) / halfHeight
|
||||
|
||||
val firstVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
|
||||
in
|
||||
Vector.concat [firstVec, drawVec]
|
||||
end
|
||||
|
||||
fun getSecondTriangleStageVector (x1, y1, x2, y2, drawVec) =
|
||||
let
|
||||
val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
|
||||
val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
|
||||
|
||||
val x1px = x1 * halfWidth
|
||||
val left = (x1px - 5.0) / halfWidth
|
||||
val right = (x1px + 5.0) / halfWidth
|
||||
|
||||
val y1px = y1 * halfHeight
|
||||
val top = (y1px + 5.0) / halfHeight
|
||||
val bottom = (y1px - 5.0) / halfHeight
|
||||
|
||||
val firstVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
|
||||
|
||||
val x2px = x2 * halfWidth
|
||||
val left = (x2px - 5.0) / halfWidth
|
||||
val right = (x2px + 5.0) / halfWidth
|
||||
|
||||
val y2px = y2 * halfHeight
|
||||
val top = (y2px + 5.0) / halfHeight
|
||||
val bottom = (y2px - 5.0) / halfHeight
|
||||
|
||||
val secVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
|
||||
in
|
||||
Vector.concat [firstVec, secVec, drawVec]
|
||||
end
|
||||
|
||||
fun getTriangleStageVector (model: app_type, drawVec) =
|
||||
case #triangleStage model of
|
||||
NO_TRIANGLE => drawVec
|
||||
| FIRST {x1, y1} =>
|
||||
let
|
||||
val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
|
||||
val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
|
||||
|
||||
val x1px = x1 * halfWidth
|
||||
val left = (x1px - 5.0) / halfWidth
|
||||
val right = (x1px + 5.0) / halfWidth
|
||||
|
||||
val y1px = y1 * halfHeight
|
||||
val top = (y1px + 5.0) / halfHeight
|
||||
val bottom = (y1px - 5.0) / halfHeight
|
||||
|
||||
val firstVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
|
||||
in
|
||||
Vector.concat [firstVec, drawVec]
|
||||
end
|
||||
getFirstTriangleStageVector (x1, y1, drawVec)
|
||||
| SECOND {x1, y1, x2, y2} =>
|
||||
let
|
||||
val halfWidth = Real32.fromInt (Constants.windowWidth div 2)
|
||||
val halfHeight = Real32.fromInt (Constants.windowHeight div 2)
|
||||
|
||||
val x1px = x1 * halfWidth
|
||||
val left = (x1px - 5.0) / halfWidth
|
||||
val right = (x1px + 5.0) / halfWidth
|
||||
|
||||
val y1px = y1 * halfHeight
|
||||
val top = (y1px + 5.0) / halfHeight
|
||||
val bottom = (y1px - 5.0) / halfHeight
|
||||
|
||||
val firstVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
|
||||
|
||||
val x2px = x2 * halfWidth
|
||||
val left = (x2px - 5.0) / halfWidth
|
||||
val right = (x2px + 5.0) / halfWidth
|
||||
|
||||
val y2px = y2 * halfHeight
|
||||
val top = (y2px + 5.0) / halfHeight
|
||||
val bottom = (y2px - 5.0) / halfHeight
|
||||
|
||||
val secVec = ltrbToVertex (left, top, right, bottom, 0.0, 0.0, 1.0)
|
||||
in
|
||||
Vector.concat [firstVec, secVec, drawVec]
|
||||
end
|
||||
getSecondTriangleStageVector (x1, y1, x2, y2, drawVec)
|
||||
|
||||
fun update (model, mouseX, mouseY, inputMsg) =
|
||||
let
|
||||
@@ -183,7 +189,7 @@ struct
|
||||
end
|
||||
| FIRST {x1, y1} =>
|
||||
let
|
||||
val drawVec = getTriangleStageVector (model, buttonVec)
|
||||
val drawVec = getFirstTriangleStageVector (x1, y1, buttonVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
|
||||
val newTriangleStage = SECOND
|
||||
@@ -195,7 +201,8 @@ struct
|
||||
end
|
||||
| SECOND {x1, y1, x2, y2} =>
|
||||
let
|
||||
val drawVec = getTriangleStageVector (model, buttonVec)
|
||||
val drawVec =
|
||||
getSecondTriangleStageVector (x1, y1, x2, y2, buttonVec)
|
||||
val drawMsg = DRAW_BUTTON drawVec
|
||||
|
||||
val newTriangleStage = NO_TRIANGLE
|
||||
|
||||
Reference in New Issue
Block a user