change platCollisions value to check for collisions in platformTree instead of wallTree

This commit is contained in:
2024-12-18 00:18:24 +00:00
parent 1501f5f556
commit d0360df871

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@@ -102,7 +102,7 @@ struct
let
val {wallTree, platformTree, ...} = game
val platCollisions = QuadTree.getCollisionsBelow
(y, y, size, size, 0, 0, 1920, 1080, 0, wallTree)
(y, y, size, size, 0, 0, 1920, 1080, 0, platformTree)
val wallCollisions = QuadTree.getCollisionSides
(y, y, size, size, 0, 0, 1920, 1080, 0, wallTree)