turne 'defated_enemies' type into '{angle: int}' record, because it is probably visually cleaner to have defeated enemies turn into small pellets
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@@ -21,7 +21,7 @@ sig
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datatype main_attack = MAIN_NOT_ATTACKING | MAIN_ATTACKING | MAIN_CHARGING
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datatype main_attack = MAIN_NOT_ATTACKING | MAIN_ATTACKING | MAIN_CHARGING
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type defeated_enemies = {x: int, y: int}
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type defeated_enemies = {angle: int}
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type player =
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type player =
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{ yAxis: player_y_axis
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{ yAxis: player_y_axis
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@@ -92,7 +92,7 @@ struct
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datatype main_attack = MAIN_NOT_ATTACKING | MAIN_ATTACKING | MAIN_CHARGING
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datatype main_attack = MAIN_NOT_ATTACKING | MAIN_ATTACKING | MAIN_CHARGING
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type defeated_enemies = {x: int, y: int}
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type defeated_enemies = {angle: int}
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type player =
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type player =
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{ yAxis: player_y_axis
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{ yAxis: player_y_axis
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