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27 Commits 1 Branch 0 Tags
05cc1d3a46b664226fe26e77efd29fa382bf727e
Commit Graph

7 Commits

Author SHA1 Message Date
Humza Shahid
05cc1d3a46 begin coding enemy 2024-12-19 03:08:26 +00:00
Humza Shahid
07782c7d65 add code to: (1) draw platform (shell.sml), (2) fix wall collision detection regression and platform collision detection bug (I was meant to pass one y parameter and one x parameter to the QuadTree for querying, but accidentally sent the y coordinate twice), (3) perform necessary state transitions that allow to drop from platform when pressing down on a platform, and (4) make sure player does not stick to platform if they jump to platform from below 2024-12-18 03:30:21 +00:00
Humza Shahid
20c4060124 progress in handling variable window width/height (mostly only in imperative shell though) 2024-12-16 00:58:59 +00:00
Humza Shahid
cc7f30f718 add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes 2024-12-15 09:10:19 +00:00
Humza Shahid
1901043535 add functionality to move player by using arrow keys 2024-12-14 07:59:43 +00:00
Humza Shahid
9144c97fba get player to react to wall quad tree 2024-12-13 22:48:34 +00:00
Humza Shahid
9d42e14b2f add basic imperative shell 2024-12-10 19:48:07 +00:00
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