Commit Graph

27 Commits

Author SHA1 Message Date
113c3e67ab don't show falling frame when dropping 2025-08-30 01:00:37 +01:00
a6d84f093f add falling sprites 2025-08-30 00:55:58 +01:00
1f726539da record pressedTime when player is performing mainAttack 2025-08-29 12:46:41 +01:00
1d1fed35cf restore working collision detection code to player's attack 2025-08-29 10:14:28 +01:00
22d43dc0c1 figure out reason for the strange player/projectile alignment, and address it (when player is facing left, we want to subtract size of whole projectile so it looks like it starts at the leftmost side; however, when player is facing right, we want to add by the width of the player, so it looks like the projectile starts from the player's rightmost side) 2025-08-29 03:43:10 +01:00
e3972fab81 figure out a good hardcoded alignment value 2025-08-29 03:24:17 +01:00
5915c21145 done adjusting alignment of attack projectile 2025-08-29 02:17:56 +01:00
806ccca6ec improve alignment of attack projectiles further 2025-08-29 02:08:36 +01:00
23bf18acb6 improve vertical alignment of attack projectile 2025-08-29 01:42:36 +01:00
fc540fa8d2 add offset to projectile when player is attacking 2025-08-29 01:29:51 +01:00
aaaa79cdc0 bring over attack projectile frames 2025-08-29 01:00:08 +01:00
25293876ed begin portin attack 2025-08-29 00:16:58 +01:00
c942d01e35 a bit of formatting 2025-08-28 23:47:20 +01:00
f2bbe3b516 remove unused 'drawWidth/drawHeight' arguments 2025-08-28 23:40:11 +01:00
6dee0b89c8 port over jumping sprites/frames 2025-08-28 23:24:56 +01:00
ee5ccf77a0 update/port over right-walking frames 2025-08-28 23:08:30 +01:00
f3cb7b7546 port over left-walking frames/sprites 2025-08-28 23:02:03 +01:00
a2b14b90e3 change standing sprite 2025-08-28 22:46:13 +01:00
9120460392 a tiny bit of refactoring, extracting a function to get frames when walking which encapsulates logic for calculating which walk frame to use 2025-08-28 16:03:49 +01:00
69992b5a8d convert whip-attack sprites to new dotscape format 2025-08-09 14:22:04 +01:00
0385366fce use player jumping sprites when player drops below platform 2025-02-24 12:59:59 +00:00
b697eaf8e0 add sprites for when player jumps while facing left, and add code to handle this case 2025-02-24 12:43:08 +00:00
0353c47f27 add jumping/falling sprites when player is facing right (todo: add sprites mirrored to face left) 2025-02-23 13:47:41 +00:00
4c853c1843 add animation for player walking leftwards 2025-02-23 07:43:23 +00:00
cc01ee7ec9 remove player-walk-right-10 and player-walk-right-11 from walk cycle animation (looks better without those frames) 2025-02-23 07:30:44 +00:00
9286c26231 add a couple of frames to walk animation, and change colour of walls back from white to black (changed to white temporarily so we can see walk animation isolated from any other objects) 2025-02-22 19:22:48 +00:00
bd49877cf7 add code for going through right-walk cycle in draw/vector code (for player) 2025-02-22 19:02:28 +00:00