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6369be21fa
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tentatively refactor quad tree to make it more succinct + eliminate a class of potential bugs (passing wrong quad values through recursion)
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2025-01-27 23:27:52 +00:00 |
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42b42220d0
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fully restructure quad tree from one that holds overlapping items in parent nodes, into one that holds overlapping items in each quadrant instead
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2025-01-27 06:04:52 +00:00 |
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b7a609b447
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fix quad tree queries (queries should not choose only one quadrant because they may validly visit two or more quadrants if query covers two leaf nodes), resulting in regressions. Fix one regression: reimplement wall patches (this time also optimised because there is no intgermediary list)
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2025-01-27 04:52:49 +00:00 |
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e644160e38
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enemy dropping below platform (without any bugs) is fully implemented now
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2025-01-23 01:06:16 +00:00 |
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84ea0ce24b
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code functor to fold through a specified region of the quad tree, without having to allocate an intermediary list or using a closure (which both have runtime costs)
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2025-01-18 22:54:34 +00:00 |
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560ef3f99a
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add function to get ID of first item found at location in quad tree (returns ~1 instead of NONE if no item is found)
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2025-01-17 21:48:18 +00:00 |
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75e28b892e
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done getting player's projectiles to collide with enemies successfully, and tested (although the code of the enemy reacting to the player is not the best)
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2025-01-11 21:35:55 +00:00 |
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0367b3a23c
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progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected
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2025-01-11 13:45:29 +00:00 |
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8344138c55
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add function to quad tree to get only bottom-side queries
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2024-12-17 22:04:46 +00:00 |
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cc7f30f718
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add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
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2024-12-15 09:10:19 +00:00 |
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9144c97fba
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get player to react to wall quad tree
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2024-12-13 22:48:34 +00:00 |
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a1b8aead30
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complete function to get collision sides in quad tree
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2024-12-10 08:42:36 +00:00 |
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7dbacd4792
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add function to return which side a collision occurs at
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2024-12-09 07:05:21 +00:00 |
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244640c1d6
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add signature to quad-tree.sml, making it an opaque module
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2024-12-09 00:23:00 +00:00 |
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068f0277b9
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add function to get list of collision object from quad tree
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2024-12-08 23:38:50 +00:00 |
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6f14edd528
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code insert function for quad tree
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2024-12-07 11:12:19 +00:00 |
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