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312 Commits 1 Branch 0 Tags
9120460392b07eaeec9fa40687392ddd575492f8
Commit Graph

9 Commits

Author SHA1 Message Date
Humza Shahid
9120460392 a tiny bit of refactoring, extracting a function to get frames when walking which encapsulates logic for calculating which walk frame to use 2025-08-28 16:03:49 +01:00
Humza Shahid
69992b5a8d convert whip-attack sprites to new dotscape format 2025-08-09 14:22:04 +01:00
Humza Shahid
0385366fce use player jumping sprites when player drops below platform 2025-02-24 12:59:59 +00:00
Humza Shahid
b697eaf8e0 add sprites for when player jumps while facing left, and add code to handle this case 2025-02-24 12:43:08 +00:00
Humza Shahid
0353c47f27 add jumping/falling sprites when player is facing right (todo: add sprites mirrored to face left) 2025-02-23 13:47:41 +00:00
Humza Shahid
4c853c1843 add animation for player walking leftwards 2025-02-23 07:43:23 +00:00
Humza Shahid
cc01ee7ec9 remove player-walk-right-10 and player-walk-right-11 from walk cycle animation (looks better without those frames) 2025-02-23 07:30:44 +00:00
Humza Shahid
9286c26231 add a couple of frames to walk animation, and change colour of walls back from white to black (changed to white temporarily so we can see walk animation isolated from any other objects) 2025-02-22 19:22:48 +00:00
Humza Shahid
bd49877cf7 add code for going through right-walk cycle in draw/vector code (for player) 2025-02-22 19:02:28 +00:00
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