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eedaf0450f
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fix bugs with generating export strings from quad tree (have to add 1 to ex and ey indiscriminately, except if we are not in the canvas width/height dimensions)
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2025-07-29 15:55:38 +01:00 |
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d392ad2c79
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100NvimTree_1 done with functionality to export collisions
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2025-07-13 15:45:09 +01:00 |
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7e96203f92
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done adding export-collision functionality, including collision message, in functional core. Next: add imperative shell scaffolding
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2025-07-13 15:33:32 +01:00 |
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de16e816b4
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add scale parameter for collisions, so that we can easily use collisions when object is larger than normal/native
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2025-07-13 15:14:19 +01:00 |
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d98b815516
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done generating collision string
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2025-07-13 15:02:13 +01:00 |
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69494c368e
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done fixing errors in output from CollosionTrin.toExportString (I forgot to increment 'ey' if 'y' = 'ey')
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2025-07-13 14:03:52 +01:00 |
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a60d13c5ef
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improvements to generated export string (matches more closely to expected result)
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2025-07-13 04:03:44 +01:00 |
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0e141174b2
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progress fixing bugs in generated export string
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2025-07-13 01:40:57 +01:00 |
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31bc8485f3
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add function in imperative shell to save export string, and fix errors in generating export string from functional core
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2025-07-12 19:34:52 +01:00 |
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dbb1676fbe
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done coding functionality to create a string suitable for exporting
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2025-07-12 19:16:36 +01:00 |
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a97f838a64
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finished coding export string, I think/hope
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2025-07-12 19:08:36 +01:00 |
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9a748c8e0d
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done converting coordinates to triangles for exporting (but I still need header and footer for that)
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2025-07-12 19:00:24 +01:00 |
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1fb6b43ac3
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progress coding function to create an export string
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2025-07-12 18:52:30 +01:00 |
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d0c12d4a87
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fix bugs in parse-grid.sml update functions: exit loopX and loopY if coordinate is not in range of grid
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2025-07-12 13:50:20 +01:00 |
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b58100ca7e
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done implementing load-squares functionality
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2025-07-12 07:17:52 +01:00 |
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dcf6bc074d
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fix lexer/parser bugs, add code in file-thread.sml to handle loading/saving of files (but loading is not completely finished yet)
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2025-07-12 07:03:09 +01:00 |
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eb0b8d31b2
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save grid to custom format
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2025-07-12 06:03:59 +01:00 |
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04bb7a18c0
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add function to quad tree to turn items into strings (for later saving to file)
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2025-07-12 03:38:20 +01:00 |
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bb5e3e8ef3
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begin parser to load from file
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2025-07-12 02:02:21 +01:00 |
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22173a0cdb
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add functionality to delete pixel
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2025-07-11 23:55:12 +01:00 |
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973a1610ce
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add functionality to delete pixel
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2025-07-11 23:47:28 +01:00 |
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86369db055
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add functionality for changing height of canvas
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2025-07-11 22:57:20 +01:00 |
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a448fcf469
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fix bugs relating to resizing canvas width
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2025-07-11 22:20:29 +01:00 |
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e3729a1ce5
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add scaffolding in imperative shell to help update canvas width and height
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2025-07-11 17:45:16 +01:00 |
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08ed5cc3d5
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progress updating canvas width at runtime
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2025-07-11 17:41:47 +01:00 |
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e760b158ac
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change how modal num works so that it is only clipped to 255 if setting a new colour/alpha value
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2025-07-11 17:30:57 +01:00 |
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ac69e95a0c
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add function to help change size of canvas
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2025-07-11 17:21:50 +01:00 |
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5cd909430d
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a bit of refactoring, moving code to update 'squares' vector in app-with.sml to its own function (to make it reuseable)
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2025-07-11 17:03:48 +01:00 |
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c898d83d6e
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add undo and redo fields (but we are not acting on them)
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2025-07-11 16:54:07 +01:00 |
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7028391298
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add functionality to draw in different colours
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2025-07-11 16:39:39 +01:00 |
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040fc67c80
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add code to let user change alpha valua
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2025-07-11 15:34:29 +01:00 |
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104cdf33c2
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replace manual conversion of absolute pixel -> NDC with a call to the 'fromPixelX/Y' function in the Ndc module
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2025-07-11 03:54:38 +01:00 |
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9c03425dc6
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change Ndc.fromPixelX and Ndc.fromPixelY functions to not try and centre pixels (centering is handled in the click points instead)
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2025-07-11 03:48:04 +01:00 |
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fbec9ec2a7
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adjust click points to always keep the canvas at the centre of the screen, even when the canvas width is different from the canvas height
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2025-07-11 02:26:24 +01:00 |
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3897a109fb
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fix last visual bug with graph lines: we were calling 'Vector.sub' on the wrong vector (mixed up xClickPoints and yClickPoints), but now we are calling 'Vector.sub' on the correct vector
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2025-07-11 01:56:59 +01:00 |
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f2b1fc9e95
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fix hard to find edge case in graph lines: integer division gave a visual bug, but real/float division (which preserves decimal) fixed that bug
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2025-07-11 01:45:47 +01:00 |
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d5fda8b488
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improve creation of click points, so that we can have a pixel be a perfect square, even if the canvas isn't
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2025-07-11 00:57:29 +01:00 |
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8e8947379a
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additional graph lines improvements
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2025-07-10 23:54:51 +01:00 |
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cda90e3f44
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progress with aligning graph lines
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2025-07-10 22:48:34 +01:00 |
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3fe3aa1d4d
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finished coding merging functionality
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2025-07-08 16:59:21 +01:00 |
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1ae67bb616
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address remaining vertical duplicate issue (I was returning 1 from getTopmostY's loop, when I was meant to be returning 0)
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2025-07-08 08:00:37 +01:00 |
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0b954f81a1
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progress with merging vertically
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2025-07-08 07:52:26 +01:00 |
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ee3764b253
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code additional merging functions, which merge vertically and horizontally as much as possible
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2025-07-08 03:18:57 +01:00 |
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12cfe7a04e
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rewrite merge functions which query grid instead of quad tree (only partially)
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2025-07-08 03:07:24 +01:00 |
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aca7acc232
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done writing merge function
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2025-07-08 00:42:46 +01:00 |
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9bf5e2e68b
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write all preparatory merging functions; only need to write top level merge function now.
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2025-07-08 00:25:52 +01:00 |
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0464dd1ce3
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implement functions to get leftmost and rightmost x coordinates with mergeable items
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2025-07-07 23:52:24 +01:00 |
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fb2bc76c10
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code search function to query quad tree
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2025-07-07 23:08:47 +01:00 |
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ab9e1e23d0
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make odd-number-division case more explicit when building quad tree
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2025-07-07 22:37:01 +01:00 |
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6b5c0d9ba1
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preparation for functorising quad tree
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2025-07-07 02:36:29 +01:00 |
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