Commit Graph

8 Commits

Author SHA1 Message Date
0df453f9c9 partially done coding key remapping functionality (what works: GLFW key code -> CoreKey.key_code, acting on CoreKey.key_code every frame; todo: load from config file on start up, have screen where we can remap keys, and save to config while when key mappings are changed) 2025-02-16 13:45:14 +00:00
9b7d7a1396 fix compile errors after previous commit (which involved reimplementing the quad tree to eliminate the possibility of a class of bugs I was experiencing; the problem was that the quad bounds were being passed recursively in different functions, but the long argument list in these functions made it difficult to see where the mismatch was) 2025-01-27 23:41:59 +00:00
6369be21fa tentatively refactor quad tree to make it more succinct + eliminate a class of potential bugs (passing wrong quad values through recursion) 2025-01-27 23:27:52 +00:00
5f437ae76d draw basic field over player when player is attacking 2024-12-28 04:06:27 +00:00
aeb3756e5b change arrow keys (left, down, right) to letter keys (s, d, f) and arrow up to letter key 'k', because I think it is more comfortable 2024-12-20 16:51:21 +00:00
20c4060124 progress in handling variable window width/height (mostly only in imperative shell though) 2024-12-16 00:58:59 +00:00
1901043535 add functionality to move player by using arrow keys 2024-12-14 07:59:43 +00:00
9d42e14b2f add basic imperative shell 2024-12-10 19:48:07 +00:00