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c7ed5d3cce2f35a85601675420ce423dbb9fac0d
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Humza Shahid c7ed5d3cce refactor player and enemy records to have a platID field (representing the last platform that player or enemy stood on), and fix resulting compile errors
2025-01-25 08:41:42 +00:00
fcore
refactor player and enemy records to have a platID field (representing the last platform that player or enemy stood on), and fix resulting compile errors
2025-01-25 08:41:42 +00:00
ffi
draw basic field over player when player is attacking
2024-12-28 04:06:27 +00:00
shell
a little bit of refactoring
2025-01-11 21:58:34 +00:00
.gitignore
add basic imperative shell
2024-12-10 19:48:07 +00:00
build-unix.sh
add basic imperative shell
2024-12-10 19:48:07 +00:00
Makefile
add basic imperative shell
2024-12-10 19:48:07 +00:00
oms.mlb
switch implementation of heap from being based on heap.sml (heap as described by one of Chris Okasaki's papers) to being based on bin-vec.sml (simple vector storing elements in sorted order); more performant this way for cache reasons
2025-01-22 18:22:34 +00:00
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