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cc7f30f718a908b07e341b2d9e25b66349d2ac3d
sml-projects
/
fcore
History
Humza Shahid
cc7f30f718
add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
2024-12-15 09:10:19 +00:00
..
block.sml
add block.sml which just generates a block for OpenGL
2024-12-10 11:55:40 +00:00
game-type.sml
add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
2024-12-15 09:10:19 +00:00
game-update.sml
add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
2024-12-15 09:10:19 +00:00
player.sml
add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
2024-12-15 09:10:19 +00:00
quad-tree.sml
add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
2024-12-15 09:10:19 +00:00
wall.sml
add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
2024-12-15 09:10:19 +00:00