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cc7f30f718
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add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
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2024-12-15 09:10:19 +00:00 |
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1017bf1b7a
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cache 'jumpPressed' state inside player type. We use this boolean to check if the player has jumped before. If they have jumped before, then holding the up button does not cause another jump when falling down (unlike before this commit)
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2024-12-14 21:05:51 +00:00 |
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8b8d6f07bc
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change floatLimit to 3, which seems to be fine
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2024-12-14 18:11:59 +00:00 |
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df186308bb
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reduce floatLimit to 4, which feels better in the game
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2024-12-14 18:07:12 +00:00 |
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62a6a831ed
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add FLOATING case to player's y_axis type, so user hovers briefly after jumping, before gravity is applied (this is normal game physics)
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2024-12-14 18:02:57 +00:00 |
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cea269689e
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make it so that player will jump shorter distance if they only press up button for short period of time
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2024-12-14 08:18:39 +00:00 |
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34884b1b50
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make sure gravity is applied when player walks off platform
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2024-12-14 08:11:23 +00:00 |
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1901043535
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add functionality to move player by using arrow keys
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2024-12-14 07:59:43 +00:00 |
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9144c97fba
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get player to react to wall quad tree
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2024-12-13 22:48:34 +00:00 |
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fb2be7be73
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add block.sml which just generates a block for OpenGL
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2024-12-10 11:55:40 +00:00 |
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a1b8aead30
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complete function to get collision sides in quad tree
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2024-12-10 08:42:36 +00:00 |
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7dbacd4792
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add function to return which side a collision occurs at
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2024-12-09 07:05:21 +00:00 |
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544460aec7
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begin coding player
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2024-12-09 04:37:40 +00:00 |
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244640c1d6
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add signature to quad-tree.sml, making it an opaque module
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2024-12-09 00:23:00 +00:00 |
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068f0277b9
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add function to get list of collision object from quad tree
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2024-12-08 23:38:50 +00:00 |
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6f14edd528
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code insert function for quad tree
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2024-12-07 11:12:19 +00:00 |
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