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f9fe009d59d6ad022ae781d24d869b1529db66ed
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Humza Shahid f9fe009d59 have patrol slime and follow slime also react to player's ChainEdge attack, and not only player's projectiles
2025-02-08 04:02:17 +00:00
fcore
have patrol slime and follow slime also react to player's ChainEdge attack, and not only player's projectiles
2025-02-08 04:02:17 +00:00
ffi
fix compile errors after previous commit (which involved reimplementing the quad tree to eliminate the possibility of a class of bugs I was experiencing; the problem was that the quad bounds were being passed recursively in different functions, but the long argument list in these functions made it difficult to see where the mismatch was)
2025-01-27 23:41:59 +00:00
shell
add asset for ChainEdge (attack)
2025-02-07 13:42:38 +00:00
.gitignore
add basic imperative shell
2024-12-10 19:48:07 +00:00
build-unix.sh
add basic imperative shell
2024-12-10 19:48:07 +00:00
Makefile
add basic imperative shell
2024-12-10 19:48:07 +00:00
oms.mlb
reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.)
2025-02-08 01:05:39 +00:00
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