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0367b3a23c
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progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected
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2025-01-11 13:45:29 +00:00 |
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df0926195d
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decide on a different structure/module for each collision
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2025-01-10 10:12:59 +00:00 |
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5f437ae76d
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draw basic field over player when player is attacking
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2024-12-28 04:06:27 +00:00 |
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e98c5b65e9
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add bin search function
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2024-12-26 15:10:33 +00:00 |
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05cc1d3a46
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begin coding enemy
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2024-12-19 03:08:26 +00:00 |
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ddd58fd534
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add platform vector and platform quadtree to game type
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2024-12-17 21:42:06 +00:00 |
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cc7f30f718
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add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
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2024-12-15 09:10:19 +00:00 |
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1901043535
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add functionality to move player by using arrow keys
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2024-12-14 07:59:43 +00:00 |
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9144c97fba
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get player to react to wall quad tree
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2024-12-13 22:48:34 +00:00 |
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9d42e14b2f
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add basic imperative shell
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2024-12-10 19:48:07 +00:00 |
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fb2be7be73
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add block.sml which just generates a block for OpenGL
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2024-12-10 11:55:40 +00:00 |
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