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097d1502ad
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have pellets fly around player when player has attacked enemy
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2025-01-01 14:17:42 +00:00 |
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8e75d09fc1
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add defeated enemies to player record
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2025-01-01 09:53:30 +00:00 |
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f199da790d
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add ability to charge for attack
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2024-12-31 10:04:40 +00:00 |
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7d09661e98
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use different collision size when player is attacking
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2024-12-28 04:11:29 +00:00 |
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8804847d7a
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use binary search to find enemy with ID in 'GameUpdate.checkEnemies' function, because we previously relied on the enemy's index
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2024-12-27 18:26:57 +00:00 |
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ada63d54ce
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progress on player-enemy collisions when player is attacking enemy
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2024-12-27 18:12:42 +00:00 |
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01bc91e201
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return (player, enemies vector) tuple from function to check player-enemy collisions, because we will later want to update both player and enemy in the event that both collide
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2024-12-27 17:32:42 +00:00 |
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8e29bad5a3
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restore player-enemy collisions (this time in fcore/game-update.sml)
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2024-12-24 19:00:11 +00:00 |
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77c2ed4e62
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a little refactoring
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2024-12-24 12:05:44 +00:00 |
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05cc1d3a46
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begin coding enemy
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2024-12-19 03:08:26 +00:00 |
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ddd58fd534
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add platform vector and platform quadtree to game type
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2024-12-17 21:42:06 +00:00 |
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cc7f30f718
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add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
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2024-12-15 09:10:19 +00:00 |
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