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318ca4fdf1
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begin coding layer tree so that we have toggleable layers
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2025-08-09 07:48:49 +01:00 |
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cb9e66f349
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add functionality to resize window in move mode
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2025-08-09 07:17:48 +01:00 |
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fa2a5c878c
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add ability to select cursor colour
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2025-08-09 07:04:03 +01:00 |
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7a3fc728f6
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fix bugs moving image up/down in move mode
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2025-08-09 00:22:25 +01:00 |
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f46ca01d42
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add ability to move from normal mode to move mode, and from move mode back to normal mode
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2025-08-09 00:13:02 +01:00 |
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50bdd31d59
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progress with move mode
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2025-08-08 23:56:24 +01:00 |
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f1cd3fbf85
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begin coding functionality to move squares
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2025-08-08 23:39:29 +01:00 |
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1fe07149c7
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fix bug im output of export string: previously had 'endXToNdc' and 'endYToNdc' functions (which sometimes produced incorrect/pixelated output), but it turns out that I was meant to use only 'xToNdc' and 'yToNdc' for correct output.
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2025-08-01 06:32:07 +01:00 |
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8cc2adcbf0
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formatting
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2025-07-30 07:28:37 +01:00 |
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0445595990
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when generating collision string, map 'squares' vector to a new vector which treats all visible (non-transparent) colours the same. This allows us to ignore colour differences when generating the collision string, which is good because the colour of a pixel doesn't make a difference to collision detection.
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2025-07-30 07:27:55 +01:00 |
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eedaf0450f
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fix bugs with generating export strings from quad tree (have to add 1 to ex and ey indiscriminately, except if we are not in the canvas width/height dimensions)
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2025-07-29 15:55:38 +01:00 |
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d392ad2c79
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100NvimTree_1 done with functionality to export collisions
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2025-07-13 15:45:09 +01:00 |
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7e96203f92
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done adding export-collision functionality, including collision message, in functional core. Next: add imperative shell scaffolding
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2025-07-13 15:33:32 +01:00 |
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de16e816b4
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add scale parameter for collisions, so that we can easily use collisions when object is larger than normal/native
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2025-07-13 15:14:19 +01:00 |
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d98b815516
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done generating collision string
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2025-07-13 15:02:13 +01:00 |
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7cfbd3cdb3
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begin creating a string for collision data
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2025-07-13 14:35:50 +01:00 |
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7ec1e34bb8
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add 'rgb' colour values when creating export string
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2025-07-13 14:05:41 +01:00 |
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69494c368e
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done fixing errors in output from CollosionTrin.toExportString (I forgot to increment 'ey' if 'y' = 'ey')
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2025-07-13 14:03:52 +01:00 |
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a60d13c5ef
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improvements to generated export string (matches more closely to expected result)
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2025-07-13 04:03:44 +01:00 |
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0e141174b2
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progress fixing bugs in generated export string
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2025-07-13 01:40:57 +01:00 |
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31bc8485f3
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add function in imperative shell to save export string, and fix errors in generating export string from functional core
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2025-07-12 19:34:52 +01:00 |
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dbb1676fbe
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done coding functionality to create a string suitable for exporting
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2025-07-12 19:16:36 +01:00 |
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a97f838a64
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finished coding export string, I think/hope
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2025-07-12 19:08:36 +01:00 |
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9a748c8e0d
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done converting coordinates to triangles for exporting (but I still need header and footer for that)
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2025-07-12 19:00:24 +01:00 |
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1fb6b43ac3
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progress coding function to create an export string
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2025-07-12 18:52:30 +01:00 |
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d0c12d4a87
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fix bugs in parse-grid.sml update functions: exit loopX and loopY if coordinate is not in range of grid
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2025-07-12 13:50:20 +01:00 |
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750246dcfd
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format files related to parser
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2025-07-12 07:19:34 +01:00 |
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b58100ca7e
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done implementing load-squares functionality
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2025-07-12 07:17:52 +01:00 |
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dcf6bc074d
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fix lexer/parser bugs, add code in file-thread.sml to handle loading/saving of files (but loading is not completely finished yet)
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2025-07-12 07:03:09 +01:00 |
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eb0b8d31b2
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save grid to custom format
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2025-07-12 06:03:59 +01:00 |
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04bb7a18c0
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add function to quad tree to turn items into strings (for later saving to file)
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2025-07-12 03:38:20 +01:00 |
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21512cc979
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done with parsing logic in functional core
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2025-07-12 03:08:05 +01:00 |
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bb5e3e8ef3
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begin parser to load from file
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2025-07-12 02:02:21 +01:00 |
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5b63471b30
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refactor some functionality by passing a higher order function
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2025-07-11 23:56:20 +01:00 |
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22173a0cdb
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add functionality to delete pixel
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2025-07-11 23:55:12 +01:00 |
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973a1610ce
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add functionality to delete pixel
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2025-07-11 23:47:28 +01:00 |
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86369db055
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add functionality for changing height of canvas
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2025-07-11 22:57:20 +01:00 |
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a448fcf469
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fix bugs relating to resizing canvas width
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2025-07-11 22:20:29 +01:00 |
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e3729a1ce5
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add scaffolding in imperative shell to help update canvas width and height
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2025-07-11 17:45:16 +01:00 |
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08ed5cc3d5
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progress updating canvas width at runtime
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2025-07-11 17:41:47 +01:00 |
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e760b158ac
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change how modal num works so that it is only clipped to 255 if setting a new colour/alpha value
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2025-07-11 17:30:57 +01:00 |
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ac69e95a0c
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add function to help change size of canvas
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2025-07-11 17:21:50 +01:00 |
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5cd909430d
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a bit of refactoring, moving code to update 'squares' vector in app-with.sml to its own function (to make it reuseable)
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2025-07-11 17:03:48 +01:00 |
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c898d83d6e
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add undo and redo fields (but we are not acting on them)
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2025-07-11 16:54:07 +01:00 |
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7028391298
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add functionality to draw in different colours
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2025-07-11 16:39:39 +01:00 |
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040fc67c80
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add code to let user change alpha valua
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2025-07-11 15:34:29 +01:00 |
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104cdf33c2
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replace manual conversion of absolute pixel -> NDC with a call to the 'fromPixelX/Y' function in the Ndc module
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2025-07-11 03:54:38 +01:00 |
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9c03425dc6
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change Ndc.fromPixelX and Ndc.fromPixelY functions to not try and centre pixels (centering is handled in the click points instead)
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2025-07-11 03:48:04 +01:00 |
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fbec9ec2a7
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adjust click points to always keep the canvas at the centre of the screen, even when the canvas width is different from the canvas height
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2025-07-11 02:26:24 +01:00 |
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3897a109fb
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fix last visual bug with graph lines: we were calling 'Vector.sub' on the wrong vector (mixed up xClickPoints and yClickPoints), but now we are calling 'Vector.sub' on the correct vector
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2025-07-11 01:56:59 +01:00 |
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