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93aebe5fa1
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a bit of refactoring with regards to enemy's structures and files
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2025-02-14 09:06:32 +00:00 |
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c5cea8dcb3
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partial refactoring so we use EnemyMap.t for collection of enemies
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2025-02-13 13:36:30 +00:00 |
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26870816db
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add code so that enemy gains a new projectile when attacking falling enemies, and also draw the falling enemies
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2025-02-08 10:48:34 +00:00 |
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1be44335cb
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add asset for ChainEdge (attack)
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2025-02-07 13:42:38 +00:00 |
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8498eacde2
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a little bit of refactoring
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2025-01-11 21:58:34 +00:00 |
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2433797caf
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progress drawing projectiles
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2025-01-09 11:52:39 +00:00 |
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097d1502ad
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have pellets fly around player when player has attacked enemy
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2025-01-01 14:17:42 +00:00 |
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5f437ae76d
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draw basic field over player when player is attacking
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2024-12-28 04:06:27 +00:00 |
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aeb3756e5b
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change arrow keys (left, down, right) to letter keys (s, d, f) and arrow up to letter key 'k', because I think it is more comfortable
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2024-12-20 16:51:21 +00:00 |
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05cc1d3a46
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begin coding enemy
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2024-12-19 03:08:26 +00:00 |
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07782c7d65
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add code to: (1) draw platform (shell.sml), (2) fix wall collision detection regression and platform collision detection bug (I was meant to pass one y parameter and one x parameter to the QuadTree for querying, but accidentally sent the y coordinate twice), (3) perform necessary state transitions that allow to drop from platform when pressing down on a platform, and (4) make sure player does not stick to platform if they jump to platform from below
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2024-12-18 03:30:21 +00:00 |
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20c4060124
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progress in handling variable window width/height (mostly only in imperative shell though)
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2024-12-16 00:58:59 +00:00 |
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cc7f30f718
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add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
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2024-12-15 09:10:19 +00:00 |
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1901043535
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add functionality to move player by using arrow keys
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2024-12-14 07:59:43 +00:00 |
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9144c97fba
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get player to react to wall quad tree
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2024-12-13 22:48:34 +00:00 |
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9d42e14b2f
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add basic imperative shell
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2024-12-10 19:48:07 +00:00 |
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