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49282887e3d396e313784d02aa205665fb28e07f
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Humza Shahid 49282887e3 remove enemyTree (quad tree holding enemies) from game type as this is not static geometry and, since enemies are moving every frame, this should also be regenerated on every frame
2025-01-11 22:06:08 +00:00
fcore
remove enemyTree (quad tree holding enemies) from game type as this is not static geometry and, since enemies are moving every frame, this should also be regenerated on every frame
2025-01-11 22:06:08 +00:00
ffi
draw basic field over player when player is attacking
2024-12-28 04:06:27 +00:00
shell
a little bit of refactoring
2025-01-11 21:58:34 +00:00
.gitignore
add basic imperative shell
2024-12-10 19:48:07 +00:00
build-unix.sh
add basic imperative shell
2024-12-10 19:48:07 +00:00
Makefile
add basic imperative shell
2024-12-10 19:48:07 +00:00
oms.mlb
done getting player's projectiles to collide with enemies successfully, and tested (although the code of the enemy reacting to the player is not the best)
2025-01-11 21:35:55 +00:00
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88 MiB
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