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2080118568
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progress with conversion functionality
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2025-08-26 14:27:39 +01:00 |
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868e066295
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progress parsing command line args
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2025-08-26 13:58:42 +01:00 |
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d3d7955727
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add install and uninstall options to Makefile
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2025-08-26 13:43:27 +01:00 |
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894cd50073
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restructure a bit to make the GLFW-initialisation code its own separate structure/file, and so we can use shell.sml for running program in different ways
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2025-08-26 13:00:18 +01:00 |
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953eaefb88
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recolour gun
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2025-08-15 10:32:41 +01:00 |
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a561b5c3e4
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add some colour to drawing
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2025-08-15 09:43:29 +01:00 |
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bcd9f9b7b1
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add head to drawing
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2025-08-15 08:24:56 +01:00 |
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a5bfa96269
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add buster and shoulder to drawing
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2025-08-14 14:31:29 +01:00 |
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171c2d337f
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minor shoe changes in drawing
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2025-08-13 15:30:18 +01:00 |
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679d4c143f
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minor line adjustments in drawing
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2025-08-13 14:21:13 +01:00 |
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6541d66b18
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drawing checkpoint
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2025-08-13 12:22:47 +01:00 |
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4a9b5947e7
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add functionality to flip drawing horizontally
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2025-08-12 22:25:16 +01:00 |
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55fe9b7605
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a bit of formatting (code does same thing, but is expressed in a way that is a little clearer after the formatter has been run)
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2025-08-09 14:13:23 +01:00 |
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a5b988d136
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fix bug in LayerTree.map function: replace old value with new value (the result of applying the callback function)
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2025-08-09 14:01:55 +01:00 |
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e160e997d3
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fix bug: when loading a parsed layer tree, graph lines should be regenerated
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2025-08-09 13:50:31 +01:00 |
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c29746dd5b
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in save string, add each layer to a new line. This helps with readability and text manipulation (if we want to edit the save file directly for whatever reason)
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2025-08-09 13:23:35 +01:00 |
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17a8885d77
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fix exception that was previously triggered when trying to insert after loading a parsed tree, by making sure that the arrowX and arrowY fields are clamped by the new canvas width and height
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2025-08-09 13:08:26 +01:00 |
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6f91c6fc52
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fix compile errors left in previous commit
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2025-08-09 12:48:56 +01:00 |
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143d02163b
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fix bugs related to parsing and loading file (did not implement new BNF grammar properly)
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2025-08-09 12:39:41 +01:00 |
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d6f7583273
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progress towards saving export string in correct format (but note there is currently an exception somewhere because of changes; need to fix)
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2025-08-09 11:56:18 +01:00 |
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99a47a410f
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fix loading to use and return layer tree
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2025-08-09 11:42:37 +01:00 |
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940e4429a7
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reimplement parsing code (but program does not compile yet because I have to change type of 'USE_SQUARES' constructure)
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2025-08-09 11:29:36 +01:00 |
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b765e406c7
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change BNF (but not implementation of BNF) for parsing, to handle layers, and also change minimum key in layer tree to be 1
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2025-08-09 11:10:34 +01:00 |
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d3ace298d3
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remove 'squares' field from app type, and refactor most functions in common-update.sml to use layer tree instead of squares vector
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2025-08-09 10:19:26 +01:00 |
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ab888f8410
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update 'changeCanvasWidth/Height' functions to use layer tree
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2025-08-09 10:11:37 +01:00 |
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21624aee0d
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change 'move-mode.sml' to use layer tree everywhere instead of squares
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2025-08-09 09:57:19 +01:00 |
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6a39f43916
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remove some dead code
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2025-08-09 09:39:59 +01:00 |
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852b2cf1f1
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remove 'undo' and 'redo' fields from app_type, because I won't be adding that functionality for the forseeable future
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2025-08-09 09:35:52 +01:00 |
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58439d8df8
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progress moving away from 'squares' field to layer tree
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2025-08-09 09:32:34 +01:00 |
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34c29bcbba
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add functions to add and remove pixels from layer-tree
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2025-08-09 09:13:03 +01:00 |
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e634bb25d7
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add grid module, and change some functions in layer-tree.sml to use it instead of having grid-logic in there
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2025-08-09 08:43:51 +01:00 |
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6cd2b85d8b
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change integer layer field when 'l' is pressed
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2025-08-09 08:36:14 +01:00 |
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8715879ceb
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add layerTree field to app type
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2025-08-09 08:22:28 +01:00 |
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8d855be27a
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add layer field to app type, as preparation for switching to layer tree
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2025-08-09 08:15:11 +01:00 |
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8e475a3abe
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add functionality to change grid size for layer tree
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2025-08-09 08:04:22 +01:00 |
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318ca4fdf1
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begin coding layer tree so that we have toggleable layers
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2025-08-09 07:48:49 +01:00 |
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cb9e66f349
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add functionality to resize window in move mode
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2025-08-09 07:17:48 +01:00 |
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fa2a5c878c
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add ability to select cursor colour
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2025-08-09 07:04:03 +01:00 |
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7a3fc728f6
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fix bugs moving image up/down in move mode
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2025-08-09 00:22:25 +01:00 |
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f46ca01d42
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add ability to move from normal mode to move mode, and from move mode back to normal mode
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2025-08-09 00:13:02 +01:00 |
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50bdd31d59
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progress with move mode
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2025-08-08 23:56:24 +01:00 |
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f1cd3fbf85
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begin coding functionality to move squares
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2025-08-08 23:39:29 +01:00 |
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1fe07149c7
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fix bug im output of export string: previously had 'endXToNdc' and 'endYToNdc' functions (which sometimes produced incorrect/pixelated output), but it turns out that I was meant to use only 'xToNdc' and 'yToNdc' for correct output.
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2025-08-01 06:32:07 +01:00 |
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8cc2adcbf0
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formatting
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2025-07-30 07:28:37 +01:00 |
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0445595990
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when generating collision string, map 'squares' vector to a new vector which treats all visible (non-transparent) colours the same. This allows us to ignore colour differences when generating the collision string, which is good because the colour of a pixel doesn't make a difference to collision detection.
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2025-07-30 07:27:55 +01:00 |
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eedaf0450f
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fix bugs with generating export strings from quad tree (have to add 1 to ex and ey indiscriminately, except if we are not in the canvas width/height dimensions)
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2025-07-29 15:55:38 +01:00 |
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d392ad2c79
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100NvimTree_1 done with functionality to export collisions
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2025-07-13 15:45:09 +01:00 |
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7e96203f92
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done adding export-collision functionality, including collision message, in functional core. Next: add imperative shell scaffolding
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2025-07-13 15:33:32 +01:00 |
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de16e816b4
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add scale parameter for collisions, so that we can easily use collisions when object is larger than normal/native
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2025-07-13 15:14:19 +01:00 |
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d98b815516
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done generating collision string
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2025-07-13 15:02:13 +01:00 |
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