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50238b8dac
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done getting physics + environment to work on enemy as well, in addition to player
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2025-01-13 09:52:25 +00:00 |
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442c489af7
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remove unused 'enemyTree' value returned from player-enemy.sml function
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2025-01-12 19:31:29 +00:00 |
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49282887e3
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remove enemyTree (quad tree holding enemies) from game type as this is not static geometry and, since enemies are moving every frame, this should also be regenerated on every frame
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2025-01-11 22:06:08 +00:00 |
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75e28b892e
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done getting player's projectiles to collide with enemies successfully, and tested (although the code of the enemy reacting to the player is not the best)
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2025-01-11 21:35:55 +00:00 |
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0367b3a23c
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progress detecting collision between enemy and player's projectile, and decrementing enemy's health once detected
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2025-01-11 13:45:29 +00:00 |
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df0926195d
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decide on a different structure/module for each collision
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2025-01-10 10:12:59 +00:00 |
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29de4ea4b6
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progress shooting off enemies as projectiles
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2025-01-07 13:31:17 +00:00 |
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f54fa1bf02
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move projectile type into player type
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2025-01-07 12:57:15 +00:00 |
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8d81a4f354
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remove player projectile tree from game type
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2025-01-07 11:23:22 +00:00 |
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60c93f54cc
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add player projectiles to game type
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2025-01-07 11:05:53 +00:00 |
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097d1502ad
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have pellets fly around player when player has attacked enemy
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2025-01-01 14:17:42 +00:00 |
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8e75d09fc1
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add defeated enemies to player record
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2025-01-01 09:53:30 +00:00 |
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f199da790d
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add ability to charge for attack
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2024-12-31 10:04:40 +00:00 |
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7d09661e98
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use different collision size when player is attacking
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2024-12-28 04:11:29 +00:00 |
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8804847d7a
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use binary search to find enemy with ID in 'GameUpdate.checkEnemies' function, because we previously relied on the enemy's index
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2024-12-27 18:26:57 +00:00 |
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ada63d54ce
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progress on player-enemy collisions when player is attacking enemy
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2024-12-27 18:12:42 +00:00 |
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01bc91e201
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return (player, enemies vector) tuple from function to check player-enemy collisions, because we will later want to update both player and enemy in the event that both collide
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2024-12-27 17:32:42 +00:00 |
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8e29bad5a3
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restore player-enemy collisions (this time in fcore/game-update.sml)
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2024-12-24 19:00:11 +00:00 |
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77c2ed4e62
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a little refactoring
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2024-12-24 12:05:44 +00:00 |
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05cc1d3a46
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begin coding enemy
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2024-12-19 03:08:26 +00:00 |
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ddd58fd534
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add platform vector and platform quadtree to game type
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2024-12-17 21:42:06 +00:00 |
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cc7f30f718
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add GameType.game_type which stores player and wall types, add GameUpdate.update function which takes a game type and returns a new game type, and refactor player/wall files, and gl-draw file, in light of these changes
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2024-12-15 09:10:19 +00:00 |
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