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984c06aa9d
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add some symbols
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2024-09-23 08:28:12 +01:00 |
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e296bf8e6f
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add numbers 0-9
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2024-09-22 22:25:03 +01:00 |
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cd9e8829c8
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done adding all upper and lower case letters, and double-checked to make sure they are correct
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2024-09-22 21:26:14 +01:00 |
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126f3c929c
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add upper case K
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2024-09-22 20:54:29 +01:00 |
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70d298b963
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add upper case A-J
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2024-09-22 15:59:55 +01:00 |
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7e31b9f88b
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done with lower case letters
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2024-09-22 10:16:09 +01:00 |
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77b2ab5fc8
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add lower case n-q
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2024-09-22 09:56:33 +01:00 |
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6e3e2ad784
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add lower-case a-f, at correct resolution
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2024-09-22 09:43:05 +01:00 |
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dcb73c83c0
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delete some fonts (I had the wrong resolution set for them so they needed to be redone), and add lower case g-m
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2024-09-22 09:25:50 +01:00 |
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e3d2c36dd5
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add box placeholder to signify a specific character has not been found
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2024-09-21 15:50:23 +01:00 |
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0cc039580b
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add missing upper case glyphs ('R' and 'U'), and fix broken glyph (just 'T')
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2024-09-21 15:32:51 +01:00 |
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a4ece480f2
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add more glyphs (but I think some are missing still
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2024-09-21 15:12:41 +01:00 |
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92eec06f5e
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revert to previous style of grid
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2024-09-21 14:41:47 +01:00 |
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308acc4e45
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add M-Q
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2024-09-21 14:26:06 +01:00 |
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12a627efa5
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add 'l' and 'm'
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2024-09-21 14:03:58 +01:00 |
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29755c2ddb
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create F-K font files
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2024-09-21 07:15:05 +01:00 |
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4c5df92a0a
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generate first 5 upper case letters (A-E)
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2024-09-20 22:29:06 +01:00 |
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2098a4eda7
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add 'numClickPoints' field to app type, and add parameter with same name to
ClickPoints.generate function
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2024-09-20 21:33:35 +01:00 |
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2816ff0875
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100% done
adding functionality to allow adding coordinates through arrow keys and space/enter
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2024-09-20 14:38:04 +01:00 |
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2d6ee874af
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improve A (add space for other fonts to have tail, make the width a little narrower), and create new directory for fonts
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2024-08-30 22:01:24 +01:00 |
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42c4b92105
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address edge case where Real32.toString 1.0 seems to give the string '1' instead of '1.0', and improve the drawing for upper case A
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2024-08-30 11:13:08 +01:00 |
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c16fa58bf6
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fix bug caused by the calculation change in the previous commit
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2024-08-30 09:15:33 +01:00 |
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f3a0eb3e30
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minor change to generated export code (avoid redundant maths operations)
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2024-08-30 05:20:56 +01:00 |
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f5b0c8e705
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tested export functionality, and fixed it so that it works as intended (previous error was that the drawn object was located on the wrong part of the Y-axis)
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2024-08-30 03:46:05 +01:00 |
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acd68a055d
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code shortcut to trigger export (with <Ctrl-E>); it outputs syntatically valid .sml, but I am not sure if the output is correct as intended so it needs testing
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2024-08-30 02:34:24 +01:00 |
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7ab7b8931d
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code function to export triangle to .sml file (linear interpolation only; untested and also not currently executable by shortcut
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2024-08-30 02:22:02 +01:00 |
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24bc45142d
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slight refactoring (move pure parsing functions to functional core in a separate file)
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2024-08-29 09:55:08 +01:00 |
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e69c6b42ef
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done with loading file into app (loaded triangles are visible, etc.)
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2024-08-29 05:38:58 +01:00 |
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2549703dc7
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verify that parsing saved file is successful
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2024-08-29 05:21:04 +01:00 |
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f0958686b7
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implement parser for loading (but this parser is untested)
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2024-08-29 04:39:23 +01:00 |
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84b7a6a2f5
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minor changes to saved format
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2024-08-29 03:59:47 +01:00 |
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1fdd4f33ec
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remember to close file descriptor in file thread
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2024-08-29 00:43:51 +01:00 |
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eb13636993
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very basic saving (hardcoded file name, which is fine fow now)
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2024-08-29 00:05:30 +01:00 |
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c40e8b98e0
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slight renaming of constructors in FileMessage.t datatype, to provide more clarity (SAVE_TRIANGLES is for saving to a custom format, LOAD_TRIANGLES is for loading from a file in that custom format, and export is for generating code from custom format)
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2024-08-28 20:47:40 +01:00 |
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48c721e29b
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done with scaffolding for file mailbox; next, send message to file mailbox to export and import, and handle these messages properly from the file mailbox
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2024-08-28 20:42:52 +01:00 |
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e587c6cf73
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preparation for adding new additional threads/mailboxes (namely, the file mailbox)
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2024-08-28 20:11:00 +01:00 |
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fb9202248c
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a little refactoring (different CML loops have their own files now)
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2024-08-28 19:34:47 +01:00 |
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3f4c52e0d8
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upload new dots to GPU when there is a window resize too
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2024-08-14 21:35:01 +01:00 |
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30dd9de17a
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rename 'button' (the coloured square that appears over a clickpoint) to 'dot' throughout codebase, because I may want actual buttons later
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2024-08-14 21:24:46 +01:00 |
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a3290337a0
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done adding ability to toggle graph by pressing 'g'
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2024-08-14 02:35:44 +01:00 |
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9b639c9c53
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progress towards toggling graph
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2024-08-14 02:31:28 +01:00 |
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575b8d009e
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amend order of Glfw.swapBuffers and Glfw.pollEvents in imperative shell (previous order polled events before swapping buffers which is not the intended order)
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2024-08-14 02:00:07 +01:00 |
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dd9ecfcbe5
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delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor)
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2024-08-14 01:44:30 +01:00 |
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c740e5d751
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delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor)
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2024-08-14 01:43:53 +01:00 |
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0c76edfde2
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remove graph lines vector from app type, so the vector can be garbage collected (it is not really needed)
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2024-08-13 23:49:34 +01:00 |
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d9c7b753f8
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100/home/humza/Downloads/sml/dotscape/README.md done with undo/redo functionality (tested and both of them work as expected)
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2024-08-08 23:52:49 +01:00 |
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4243e4c679
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refactor a little bit, making signature of app-update.sml simpler to use by storing mouseX and mouseY inside the app_type
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2024-08-08 21:58:50 +01:00 |
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89f4ae3b13
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undo implemented and working fine
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2024-08-08 21:35:48 +01:00 |
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5c7c61586a
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scaffolding in preparation for implementing undo
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2024-08-08 06:34:40 +01:00 |
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a53c5e1ce3
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restore imperative shell
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2024-08-08 05:56:20 +01:00 |
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