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5e7f311dc7
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in ffi, enable GL_DEPTH_TEST and also clear the GL_DEPTH_BUFFER_BIT on each frame; I forgot this before, but it is essential for proper depth testing/layering
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2025-09-11 02:43:13 +01:00 |
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a10e56935e
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scaffolding for arrow-movement functionality
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2025-09-01 11:23:45 +01:00 |
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f4a4dd9161
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scaffolding for backspace functionality
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2025-09-01 02:52:05 +01:00 |
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542da2229c
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a little additional scaffolding for normal mode
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2025-08-31 02:41:37 +01:00 |
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9051717213
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remove 'gl_samples' parameter (it was used from antialiasing, but we have a bitmap font, so we don't want antialiasing)
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2025-08-20 14:01:24 +01:00 |
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fb8090338f
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remove unnecessary import statement
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2024-11-11 05:31:43 +00:00 |
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54090ccf64
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add yank functionality in imperative shell
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2024-11-11 05:27:20 +00:00 |
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6e66d4c968
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done with imperative shell/ffi aspect of sending KEY_ESC to update thread when that action has occurred
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2024-11-08 09:46:01 +00:00 |
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ce23e50c8d
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scaffolding for char callback
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2024-10-17 01:20:48 +01:00 |
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68a1787958
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done scaffolding cml and adding resize functionality
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2024-10-06 10:23:07 +01:00 |
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6766fd1485
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a bit of scaffolding to prepare for adding resize callback + message types
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2024-10-06 08:18:24 +01:00 |
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ae8005dceb
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add shader strings for open gl
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2024-09-30 15:46:19 +01:00 |
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c37c8d60e3
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init
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2024-09-30 13:43:43 +01:00 |
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