Commit Graph

318 Commits

Author SHA1 Message Date
f2bbe3b516 remove unused 'drawWidth/drawHeight' arguments 2025-08-28 23:40:11 +01:00
e4df30703b adjust constants a bit 2025-08-28 23:28:38 +01:00
6dee0b89c8 port over jumping sprites/frames 2025-08-28 23:24:56 +01:00
ee5ccf77a0 update/port over right-walking frames 2025-08-28 23:08:30 +01:00
f3cb7b7546 port over left-walking frames/sprites 2025-08-28 23:02:03 +01:00
a2b14b90e3 change standing sprite 2025-08-28 22:46:13 +01:00
9120460392 a tiny bit of refactoring, extracting a function to get frames when walking which encapsulates logic for calculating which walk frame to use 2025-08-28 16:03:49 +01:00
279b8a1482 forgot to add contents of walk-3.dsc in previous commit, so add in this commit 2025-08-11 10:44:44 +01:00
88756cadbd attempt a walk-3 frame 2025-08-11 10:38:43 +01:00
8b12020d0c minor changes to walk-1 frame 2025-08-11 10:17:59 +01:00
339fe12af4 add another walk frame 2025-08-11 10:12:31 +01:00
e763442de7 add a walking frame 2025-08-11 08:53:51 +01:00
3b6e6783b9 use same shoes in attack-4.dsc frame as in other frames (attack-1 to attack-3, and stand.dsc), and change width to 22 pixels as well 2025-08-09 14:51:35 +01:00
d667831cec use same shoes/legs in attack-3.dsc as stand.dsc, and change width to 22 pixels 2025-08-09 14:47:36 +01:00
dc0faa12fb change stand.dsc frame to be 22 pixels wide 2025-08-09 14:38:41 +01:00
8e3b58eebc change attack-2.dsc frame to be 22 pixels wide 2025-08-09 14:37:16 +01:00
a785f97c6a minor adjustments to attack-1.dsc frame 2025-08-09 14:30:30 +01:00
69992b5a8d convert whip-attack sprites to new dotscape format 2025-08-09 14:22:04 +01:00
2ee4501c6a add separate whip sprite for last attack frame 2025-07-31 19:12:36 +01:00
f36771f04d add visible whip to attack sprites (except for last sprite which will use a separate whip sprite) 2025-07-31 18:48:37 +01:00
f74eb0fe58 add new dotscape sprites (standing and character movement during whip attack) 2025-07-29 09:05:38 +01:00
4b6d917be9 fix a purely visual bug: do not transition to 'DROP_BELOW_PLATFORM state when player is touching ground wall 2025-06-10 13:01:05 +01:00
da86e79115 make player's heatth decrement when attacked, and when player's health reaches 0, boot player back to title screen 2025-03-21 10:58:10 +00:00
f784244e81 make left-attack frames smoother, just as right-attack frames were made smoother in previous commit 2025-03-21 10:37:19 +00:00
a0aac81b6c make whip attack smoother when facing right (by doubling frames and manually coding interpolations) 2025-03-21 10:17:40 +00:00
0d34db359c accuracy improvement for Whip.leftFrames 2025-03-01 02:13:36 +00:00
3e9933bdd0 fix exception with attacking fallingEnemies, by regenerating fallingTree on each collision 2025-03-01 01:53:30 +00:00
e9e9d80a78 add leftFrames for whip attack 2025-03-01 01:48:15 +00:00
693630a655 add collision detection for whip attack 2025-03-01 01:31:18 +00:00
94dc17011e add a couple of frames to right-attack animation, making it appear smoother and less choppy 2025-03-01 01:11:16 +00:00
39f4614f13 animate whip (only visual; no collision detection) 2025-02-28 14:11:57 +00:00
54a4ed6d64 code box locations of right frames for whip attack 2025-02-28 13:18:42 +00:00
321200139b draw animation frames for whip attack 2025-02-28 12:03:23 +00:00
0385366fce use player jumping sprites when player drops below platform 2025-02-24 12:59:59 +00:00
b697eaf8e0 add sprites for when player jumps while facing left, and add code to handle this case 2025-02-24 12:43:08 +00:00
ee5b30da0e make characters bigger in level (still a multiple of 16 though so will scale nicely) 2025-02-24 11:31:43 +00:00
0353c47f27 add jumping/falling sprites when player is facing right (todo: add sprites mirrored to face left) 2025-02-23 13:47:41 +00:00
4c853c1843 add animation for player walking leftwards 2025-02-23 07:43:23 +00:00
cc01ee7ec9 remove player-walk-right-10 and player-walk-right-11 from walk cycle animation (looks better without those frames) 2025-02-23 07:30:44 +00:00
9286c26231 add a couple of frames to walk animation, and change colour of walls back from white to black (changed to white temporarily so we can see walk animation isolated from any other objects) 2025-02-22 19:22:48 +00:00
bd49877cf7 add code for going through right-walk cycle in draw/vector code (for player) 2025-02-22 19:02:28 +00:00
4a41976009 add 'animTimer' to player type, to help decide which frame to show for player 2025-02-22 14:00:33 +00:00
bf40a2b6e6 create assets for player walking rightwards (but they are not implemented in code yet) 2025-02-22 13:44:01 +00:00
f8ed79c81f small improvement to player's sprite (and create subdirectory for player's sprites too, as I expect there will be quite a few) 2025-02-22 06:02:28 +00:00
aa2936499d improvements to player sprite 2025-02-22 05:44:41 +00:00
defaf6c820 add functionality for cancel button in options-update.sml 2025-02-22 05:16:17 +00:00
e9f52d5cda allow cycling in options menu (when pressing down while on bottom button, it goes back to the top button, and whenh pressing up on the top button, it goes to the bottom button) 2025-02-22 05:07:20 +00:00
86aea3a147 trigger confirmation in title-update.sml only when attack is newly pressed (not when attack is held) 2025-02-22 04:53:51 +00:00
1bab4d89d7 done with saving updated keybindings, both saving to application's RAM memory and to disk 2025-02-21 20:31:26 +00:00
edb9b300c3 add function to convert CoreKey.key_code to string, as preparation for converting user key record to string, which itself is a prerequisite of saving controls configuration to file 2025-02-21 19:14:58 +00:00