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7ab7b8931d
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code function to export triangle to .sml file (linear interpolation only; untested and also not currently executable by shortcut
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2024-08-30 02:22:02 +01:00 |
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da2a652506
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improve parsing code slightly, with successful parsing when saved .dsc file has inconsistent spacing
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2024-08-29 11:18:17 +01:00 |
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24bc45142d
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slight refactoring (move pure parsing functions to functional core in a separate file)
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2024-08-29 09:55:08 +01:00 |
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3bc43aec3a
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update readme to mark another to-do task as done
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2024-08-29 05:41:26 +01:00 |
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e69c6b42ef
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done with loading file into app (loaded triangles are visible, etc.)
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2024-08-29 05:38:58 +01:00 |
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2549703dc7
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verify that parsing saved file is successful
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2024-08-29 05:21:04 +01:00 |
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f0958686b7
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implement parser for loading (but this parser is untested)
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2024-08-29 04:39:23 +01:00 |
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84b7a6a2f5
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minor changes to saved format
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2024-08-29 03:59:47 +01:00 |
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1fdd4f33ec
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remember to close file descriptor in file thread
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2024-08-29 00:43:51 +01:00 |
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eb13636993
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very basic saving (hardcoded file name, which is fine fow now)
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2024-08-29 00:05:30 +01:00 |
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c40e8b98e0
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slight renaming of constructors in FileMessage.t datatype, to provide more clarity (SAVE_TRIANGLES is for saving to a custom format, LOAD_TRIANGLES is for loading from a file in that custom format, and export is for generating code from custom format)
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2024-08-28 20:47:40 +01:00 |
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48c721e29b
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done with scaffolding for file mailbox; next, send message to file mailbox to export and import, and handle these messages properly from the file mailbox
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2024-08-28 20:42:52 +01:00 |
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e587c6cf73
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preparation for adding new additional threads/mailboxes (namely, the file mailbox)
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2024-08-28 20:11:00 +01:00 |
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fb9202248c
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a little refactoring (different CML loops have their own files now)
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2024-08-28 19:34:47 +01:00 |
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0a4de92862
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in C files where GLFW is included, #define GLFW_INCLUDE_NONE before GLFW is included in that file, because GLFW tries looking for <GL/gl.h> header otherwise, which is not on my system
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2024-08-28 00:58:12 +01:00 |
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1049f2b561
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scaffolding in preparation for adding simple load/export/save functionality
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2024-08-17 09:46:53 +01:00 |
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3f4c52e0d8
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upload new dots to GPU when there is a window resize too
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2024-08-14 21:35:01 +01:00 |
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30dd9de17a
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rename 'button' (the coloured square that appears over a clickpoint) to 'dot' throughout codebase, because I may want actual buttons later
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2024-08-14 21:24:46 +01:00 |
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abddddbc9e
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fix minor bug when resizing (resizing caused graph to be drawn and resized, even when graph was toggled off)
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2024-08-14 03:54:52 +01:00 |
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a3290337a0
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done adding ability to toggle graph by pressing 'g'
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2024-08-14 02:35:44 +01:00 |
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9b639c9c53
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progress towards toggling graph
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2024-08-14 02:31:28 +01:00 |
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575b8d009e
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amend order of Glfw.swapBuffers and Glfw.pollEvents in imperative shell (previous order polled events before swapping buffers which is not the intended order)
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2024-08-14 02:00:07 +01:00 |
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dd9ecfcbe5
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delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor)
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2024-08-14 01:44:30 +01:00 |
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c740e5d751
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delete shaders after linking them in program, which reduces memory by like 0.1 MB (very minor)
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2024-08-14 01:43:53 +01:00 |
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0c76edfde2
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remove graph lines vector from app type, so the vector can be garbage collected (it is not really needed)
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2024-08-13 23:49:34 +01:00 |
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6878f7fa58
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a little clean up (make the ClickPoints.getClickPosition easier for callers to use, because fewer arguments need to be passed)
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2024-08-13 23:38:04 +01:00 |
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1dccd14cfa
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rearrange dotscape.mlb a little
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2024-08-13 23:28:21 +01:00 |
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c475a06341
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fix minor bug with undo (was meant to call TriangleStage.secondToVector with an initial empty vector in one case, for drawing, but mistakenly used a non-empty vector as initial)
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2024-08-11 15:02:04 +01:00 |
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d9c7b753f8
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100/home/humza/Downloads/sml/dotscape/README.md done with undo/redo functionality (tested and both of them work as expected)
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2024-08-08 23:52:49 +01:00 |
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541fdd877f
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fix minor compiler errors
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2024-08-08 23:45:24 +01:00 |
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4d0d8ef0a1
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done with functional-core logic for redo (now just need to send REDO_ACTION on key callback when shortcut is pressed)
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2024-08-08 23:43:38 +01:00 |
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10b3617689
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add redo stack, and adjust functions to clear it when new triangle or triangle_stage is added; when an undo function is called, the undoHd becomes the redoHd, and undo becomes undoTl, which is expected behaviour. Still need to implement REDO_ACTION though.
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2024-08-08 23:10:38 +01:00 |
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4243e4c679
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refactor a little bit, making signature of app-update.sml simpler to use by storing mouseX and mouseY inside the app_type
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2024-08-08 21:58:50 +01:00 |
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89f4ae3b13
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undo implemented and working fine
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2024-08-08 21:35:48 +01:00 |
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5c7c61586a
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scaffolding in preparation for implementing undo
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2024-08-08 06:34:40 +01:00 |
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a53c5e1ce3
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restore imperative shell
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2024-08-08 05:56:20 +01:00 |
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1264e20dc8
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remove instances of 'local ... in ... end', replacing it with opauque structures with signatures, because I like the lower indentation level and additional whitespace in the latter
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2024-08-08 01:37:46 +01:00 |
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d9607d27d8
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done refactoring functional core
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2024-08-08 00:58:59 +01:00 |
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2dd0ec5c66
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additional refactoring (almost 100/home/humza/Downloads/sml/dotscape/dotscape.mlb done refactoring functional core)
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2024-08-08 00:50:36 +01:00 |
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894dca2017
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begin refactoring
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2024-08-08 00:18:03 +01:00 |
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7c2f74b33b
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additional readme formatting
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2024-08-06 09:23:30 +01:00 |
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4a4916f032
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additional readme formatting
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2024-08-06 09:23:02 +01:00 |
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c4a13c0052
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readme formatting
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2024-08-06 09:20:54 +01:00 |
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14be406e39
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formatting
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2024-08-06 09:18:21 +01:00 |
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ebcc1cfb31
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add readme
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2024-08-06 09:15:51 +01:00 |
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78bd7a31cb
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add gif animation to repository to display the program
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2024-08-06 08:01:47 +01:00 |
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ea5bbe2075
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change clickable range
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2024-08-06 07:38:46 +01:00 |
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ef8852350c
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remove print statement which is now unnecessary
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2024-08-03 12:07:24 +01:00 |
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7a6722cf60
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done with resize functionality
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2024-08-03 07:10:38 +01:00 |
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82db7521b4
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amend clickPoints when windowHeight > windowWidth
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2024-08-03 06:42:46 +01:00 |
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